My work is my hobby. Whatever I do, I know what can be done better, and I'm constantly improving and learning new things. I'm a senior 3D animator and rigger with over a decade of experience across game and film pipelines, mocap, and tool development. I enjoy leading small teams (up to 5 animators), building automation for Maya with MEL and Python, and delivering robust rigs and animation pipelines.

Alexander Pustulga

My work is my hobby. Whatever I do, I know what can be done better, and I'm constantly improving and learning new things. I'm a senior 3D animator and rigger with over a decade of experience across game and film pipelines, mocap, and tool development. I enjoy leading small teams (up to 5 animators), building automation for Maya with MEL and Python, and delivering robust rigs and animation pipelines.

Available to hire

My work is my hobby. Whatever I do, I know what can be done better, and I’m constantly improving and learning new things.

I’m a senior 3D animator and rigger with over a decade of experience across game and film pipelines, mocap, and tool development. I enjoy leading small teams (up to 5 animators), building automation for Maya with MEL and Python, and delivering robust rigs and animation pipelines.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate

Work Experience

3D Artist, Animator, Lead-Animator at N-games studio
January 1, 2007 - December 31, 2013
Hired as a 3D Artist; progressed to lead animator within six months; responsible for all studio animation in Maya.
Animator, Lead-Animator at BWF (Black Wing Foundation)
January 1, 2009 - December 31, 2015
First exposure to motion capture; developed and implemented a pipeline for shooting and transferring mocap data to the character rig; edited; created tools for rigging, animation transfer, mocap data cleanup using MEL and Python.
Freelance-Animator at Freelance
January 1, 2009 - Present
Participated in various projects, continuously learning, expanding horizons and animation experience.
3D Artist / Animator / Lead-animator at N-games studio
January 1, 2007 - December 31, 2013
Hired as a 3D Artist; within six months shifted to handling all animation in Maya, building timelines and animation workflows, and mentoring junior artists.
Freelance-animator
January 1, 2009 - Present
Participated in various projects, focused on modeling, rigging, character and creature animation, mocap, and pipeline tooling.

Education

Junior Specialist at Dnepropetrovs’ky college of automatics and telemechanics
January 1, 1993 - January 1, 1996
Engineer at Dnepropetrovs’ka National Mining University
January 1, 1996 - January 1, 1999
Character animation at Online school CGTarian
September 1, 2012 - July 1, 2013
Rigging-master at Online school CGTarian
September 1, 2012 - July 1, 2013
Python programming in Maya at Online school CGTarian
June 1, 2014 - August 1, 2014
Python Base, Python Intermediate, PyQt, Python for Maya at CG Ninjas
February 1, 2015 - April 8, 2026
Junior Specialist at Dnepropetrovsk College of Automation and Telemechanics
January 1, 1993 - January 1, 1996
Engineer at Dnepropetrovsk National Mining University
January 1, 1996 - January 1, 1999
Character animation at Online school CGTarian
September 1, 2012 - July 1, 2013
Rigging-master at Online school CGTarian
September 1, 2012 - July 1, 2013
Python programming in Maya at Online school CGTarian
June 1, 2014 - August 1, 2014
Python Base, Python Intermediate, PyQt, Python for Maya at CG Ninjas
February 1, 2015 - April 8, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics, Professional Services

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