I’m a Creative Developer focused on immersive 3D web experiences using WebGL, Three.js, and React Three Fiber. I design cinematic UI and real-time rendering with shaders, physics, and particle systems to deliver visually rich WebGL interfaces such as 3D product showcases, interactive storytelling, and scroll-driven experiences.
With 2.6+ years of experience, I’ve delivered 44+ WebGL/3D projects including browser games and 360° product explorers. I optimize asset delivery with Draco compression, implement postprocessing pipelines (bloom, depth of field, chromatic aberration, vignette, color grading), and craft responsive, performant scenes using GSAP, Lenis, Rapier Physics, and a modular React architecture.
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