I am a 3D artist in my penultimate year at RMIT University, specializing in environment, prop, and character modelling for real-time engines and games. My practice is grounded in strong 2D art foundations, illustration, typography, and a background in Communication Design, which helps me craft cohesive visuals and storytelling across media.
I thrive in collaborative settings and have experience across production, world-building, and visual development. My work spans internships, freelance projects, and festival/venue roles, including leading art on STRIFE and contributing as an illustrator and vendor across conventions. I’m passionate about building immersive worlds and delivering high-quality visuals that resonate with players and audiences alike.
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