I am a gameplay-focused developer with a passion for creating engaging mechanics and interconnected systems. My experience spans both Unity and Unreal Engine, allowing me to deliver complete games that resonate with players. I enjoy the challenge of rapid prototyping and technical design, always striving to improve player experience and game quality.

NATHANIEL HAROLD ALCALA

I am a gameplay-focused developer with a passion for creating engaging mechanics and interconnected systems. My experience spans both Unity and Unreal Engine, allowing me to deliver complete games that resonate with players. I enjoy the challenge of rapid prototyping and technical design, always striving to improve player experience and game quality.

Available to hire

I am a gameplay-focused developer with a passion for creating engaging mechanics and interconnected systems. My experience spans both Unity and Unreal Engine, allowing me to deliver complete games that resonate with players. I enjoy the challenge of rapid prototyping and technical design, always striving to improve player experience and game quality.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game Developer Intern at SMARTLI
September 1, 2024 - November 1, 2024
Led the ideation, development and production of mini-games, contributing to 30% of the company’s core product. Analyzed code base issues and proposed internal systems that improved development time by 150%. Redesigned game UI greatly improving readability and polish.
Developer at Auto Pet Racers
January 1, 2025 - January 1, 2026
Developed and published an original Unreal Engine 5 auto-battler/racing game featuring modular abilities and AI race systems. The game sold over 450 copies in 3 months, receiving coverage from YouTubers.
Developer at Momentum Mayhem
January 1, 2024 - January 1, 2024
Developed and shipped a physics-based puzzle game with over 100 handcrafted levels and a modular interaction system supporting 30+ gameplay objects.
Developer at UnnamedTD
January 1, 2022 - January 1, 2023
Developed a 3D tower defense game with procedurally generated maps that retained active players as of 2026. Implemented A* Pathfinding for unit movement.
Developer at Memory Looper
January 1, 2020 - January 1, 2020
Developed a 2D platformer puzzle game as a game jam submission, featuring innovative mechanics around recording player actions.

Education

Diploma at Temasek Polytechnic
April 1, 2019 - April 1, 2023
Informatics and Information Technology

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

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