DY

Darius Young

Available to hire

I’m a versatile 3D generalist and animator based in Detroit, Michigan, focused on bringing characters and assets to life across the full production pipeline.

About

I’m a versatile 3D generalist and animator based in Detroit, Michigan, focused on bringing characters and assets to life across the full production pipeline. I work confidently from modeling and sculpting through texturing, rigging, weight painting, and animation, with additional experience supporting cloth simulation and other real-world production needs.

I’ve contributed to team-based character production as a Character Artist at Haptix Studios, where I also helped build practical workflows for transferring rigged assets and blend shapes between Blender, Maya, and Unreal Engine. I enjoy solving technical challenges, documenting processes for others, and teaching animation and digital art—sharing what I learn while continuing to grow my skills in tools like Blender, Maya, ZBrush, Substance Painter, and Unreal Engine.

  • 3 years' experience
  • Joined November 2026

Industry experience

  • Media & Entertainment
  • Education

Work experience

Animation Instructor (Remote Contract) · Texas Tech UniversityFeb 2026 – May 2026 · 4 mos

Taught classes related to animation and digital art, explaining artistic concepts and production workflows to learners.

Character Artist · Haptix StudiosDec 2020 – Jan 2024 · 3 yrs 2 mos

Contributed to collaborative 3D production by creating character assets through modeling, sculpting, texturing, rigging, weight painting, and animation. Simulated cloth physics for characters as part of production workflows. Developed a workflow for transferring rigged character models and blend shapes between Blender, Maya, and Unreal Engine while preserving weight painting and blend-shape activation. Created concept art, mood boards, and model sheets to support character and asset development, including projects for Michigan State University. Wrote tutorials and technical documentation to communicate workflows to other team members and helped teach classes related to digital art and character creation.

Education

Bachelor of Arts in Animation · University of Saint Francis2016 – 2020

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