I’m a game designer and Unreal Engine developer focused on building combat systems and gameplay mechanics that feel responsive and engaging.
I’ve worked on systems like melee combat (dual katana, longsword), boss fights with behavior-based AI, and gameplay tutorial systems for onboarding players. My work focuses on player control, smooth combat flow, and practical implementation inside Unreal Engine.
Alongside development, I also have experience in game testing, including identifying bugs, testing gameplay systems, and improving overall player experience.
I can help with combat design, gameplay mechanics, system prototyping, and testing. If you have an idea or system in mind, feel free to reach out.
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