Hi, I'm Valentina Cuervo, a 3D Environment Artist specializing in modeling and texturing props, environments, and characters for animation, gaming, and VR. I excel at turning ideas into optimized, real-time-ready assets for Unity, Maya, and Blender, collaborating with directors and designers to maintain a cohesive visual style. I've had the privilege to work with Barbie, Monster High, Polly Pocket, Hersheys, and Universal Parks, delivering high-quality assets within strict pipelines and guidelines. I focus on performance-friendly assets and smooth engine integration, always eager to learn and adapt to new tools and teams.

Valentina Cuervo

Hi, I'm Valentina Cuervo, a 3D Environment Artist specializing in modeling and texturing props, environments, and characters for animation, gaming, and VR. I excel at turning ideas into optimized, real-time-ready assets for Unity, Maya, and Blender, collaborating with directors and designers to maintain a cohesive visual style. I've had the privilege to work with Barbie, Monster High, Polly Pocket, Hersheys, and Universal Parks, delivering high-quality assets within strict pipelines and guidelines. I focus on performance-friendly assets and smooth engine integration, always eager to learn and adapt to new tools and teams.

Available to hire

Hi, I’m Valentina Cuervo, a 3D Environment Artist specializing in modeling and texturing props, environments, and characters for animation, gaming, and VR. I excel at turning ideas into optimized, real-time-ready assets for Unity, Maya, and Blender, collaborating with directors and designers to maintain a cohesive visual style.

I’ve had the privilege to work with Barbie, Monster High, Polly Pocket, Hersheys, and Universal Parks, delivering high-quality assets within strict pipelines and guidelines. I focus on performance-friendly assets and smooth engine integration, always eager to learn and adapt to new tools and teams.

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Work Experience

3D Artist at Sullysoft
January 1, 2024 - November 4, 2025
Created and integrated gameplay assets into Unity, ensuring visual fidelity and functional excellence. Collaborated with the director to improve player engagement and gameplay flow. Used Maya and Substance Painter to deliver assets aligned with project specifications.
3D Environment Artist at Mindshow
May 1, 2025 - May 1, 2025
Modeled and textured props and environments for Monster High and Barbie series using Redshift. Followed naming conventions and export guidelines to ensure seamless Unity integration. Contributed to workflow optimization and asset organization across multiple episodes.
Remote Media & Graphics Design Analyst at Accenture
March 1, 2023 - March 1, 2023
Designed and textured 3D VR environments using Blender and Unity. Optimized assets for real-time rendering through polycount reduction and texture streamlining. Collaborated with interdisciplinary teams for asset implementation in interactive VR experiences.
Modeling & Texturing Prop Artist at Marte Studio
September 1, 2023 - September 1, 2023
Delivered high volumes of assets weekly for the Cocomelon YouTube series under tight deadlines. Focused on model optimization to enhance rendering performance and resource efficiency. Maintained project consistency by matching the established visual style.
3D Environment Artist at Relish Studios
August 1, 2023 - August 1, 2023
Created 3D assets for characters, props, and environments in line with Barbie brand aesthetics. Balanced multiple production tasks to meet tight delivery schedules. Incorporated animation team feedback to refine assets for optimal results.
Modeling & Texturing Artist – Polly Pocket at Relish Studios
April 1, 2022 - April 1, 2022
Created stylized environments using Maya and Substance Painter for the Polly Pocket Locket World Adventures series. Achieved a 50% reduction in post-production time through asset efficiency. Partnered with art direction to ensure cohesive visual development across episodes.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet