I am a 3D Animator with 2 years of hands-on experience in Autodesk Maya, specializing in character animation, body mechanics, and cinematic storytelling. I bring a strong command of the 12 principles of animation and have built a diverse portfolio spanning walk cycles, quadruped animation, dialogue acting, and parkour sequences. I am now looking to bring my skills into the game industry, where I can contribute to compelling character work and grow within a driven, creative team.

Vansh Gupta

I am a 3D Animator with 2 years of hands-on experience in Autodesk Maya, specializing in character animation, body mechanics, and cinematic storytelling. I bring a strong command of the 12 principles of animation and have built a diverse portfolio spanning walk cycles, quadruped animation, dialogue acting, and parkour sequences. I am now looking to bring my skills into the game industry, where I can contribute to compelling character work and grow within a driven, creative team.

Available to hire

I am a 3D Animator with 2 years of hands-on experience in Autodesk Maya, specializing in character animation, body mechanics, and cinematic storytelling. I bring a strong command of the 12 principles of animation and have built a diverse portfolio spanning walk cycles, quadruped animation, dialogue acting, and parkour sequences. I am now looking to bring my skills into the game industry, where I can contribute to compelling character work and grow within a driven, creative team.

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Language

Hindi
Fluent
English
Advanced

Work Experience

Add your work experience history here.

Education

Bachelor of Commerce at Delhi University
January 11, 2030 - January 1, 2025
Diploma at Maya Academy of Advanced Cinematics (MAAC)
January 11, 2030 - November 24, 2025
Diploma in Advanced VFX at MAAC — Maya Academy of Advanced Cinematics
January 1, 2021 - January 1, 2023

Qualifications

Bachelor of Commerce (B.Com)
January 11, 2030 - May 27, 2026

Industry Experience

Media & Entertainment, Gaming
    uniE608 Camera Animation
    This project showcases a camera animation created in Maya, focusing on smooth movement, clear visual flow, and cinematic framing. The animation highlights my understanding of camera angles, speed control, and storytelling through motion, aiming to enhance scene clarity and visual appeal. video animator
    uniE608 Demoreel
    This demo reel features my personal animation projects created in Maya, including a walk cycle, quadruped run, dialogue acting shot, and a basic parkour sequence. Each project highlights my understanding of body mechanics, timing, and character performance as I continue building my skills in 3D animation. animator video