I’m a 3D Environment artist. I work across Blender, ZBrush, Substance 3D Painter, Marmoset, Unreal Engine, and Unity, with a strong emphasis on creating clean, game-ready assets and atmospheric scenes. I enjoy turning ideas into cinematic environments by balancing lighting, composition, and camera movement—so the final result feels immersive and story-driven. I’ve contributed to environment and level design workflows, including modular asset pipelines, UV/unwrapping, texturing, baking, and exporting assets for real-time engines, while staying careful about optimization and real-time performance.

Varol Erdin 3D Environment Artist

I’m a 3D Environment artist. I work across Blender, ZBrush, Substance 3D Painter, Marmoset, Unreal Engine, and Unity, with a strong emphasis on creating clean, game-ready assets and atmospheric scenes. I enjoy turning ideas into cinematic environments by balancing lighting, composition, and camera movement—so the final result feels immersive and story-driven. I’ve contributed to environment and level design workflows, including modular asset pipelines, UV/unwrapping, texturing, baking, and exporting assets for real-time engines, while staying careful about optimization and real-time performance.

Available to hire

I’m a 3D Environment artist. I work across Blender, ZBrush, Substance 3D Painter, Marmoset, Unreal Engine, and Unity, with a strong emphasis on creating clean, game-ready assets and atmospheric scenes.

I enjoy turning ideas into cinematic environments by balancing lighting, composition, and camera movement—so the final result feels immersive and story-driven. I’ve contributed to environment and level design workflows, including modular asset pipelines, UV/unwrapping, texturing, baking, and exporting assets for real-time engines, while staying careful about optimization and real-time performance.

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Language

Turkish
Fluent
English
Advanced
German
Intermediate

Work Experience

3D Artist / Environment Artist at The 4 Masked - Yuka Factory
April 1, 2026 - June 30, 2026
Developed and implemented a modular asset workflow to streamline environment creation and maximize asset reusability across production pipelines. Crafted high-quality atmospheric scenes by meticulously working on composition and visual storytelling to strengthen overall world identity. Sculpted high-fidelity assets and organized clean, optimized topology suitable for real-time performance.
Level Designer / Environment Artist (Freelance & Remote) at The Money Pit - Quince
November 1, 2025 - May 31, 2026
Designed and structured the layouts of approximately 30 game rooms, focusing on improving player experience, flow, and engagement. Executed set dressing and visual design for all spaces, ensuring strong aesthetic appeal and thematic consistency across the game.
3D Artist (Internship & Remote) at SilverSet Studios
October 1, 2025 - November 30, 2025
Created a complete asset pack by handling modeling, UV unwrapping, baking, and texturing processes. Exported assets to Unreal Engine and organized them for in-engine use. Additionally modeled a car asset for use in animation projects.

Education

Bachelor of Radio, Television and Cinema at Çanakkale Onsekiz Mart University
August 1, 2020 - July 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet