Hi, I’m Ventsislav Mesechkov, a creative, technically driven developer with a passion for graphics, game play systems, and interactive experiences. With 9 years in the gaming industry and two decades of hands-on development, I’ve built 3D engines, slot cabinets, jackpot servers, and AI-powered tools. I specialize in rendering pipelines, game play logic, asset workflows, bringing visuals and UI to life with OpenGL and PixiJS.
I thrive on code, solving visual challenges, and turning ideas into interactive worlds. I’ve led design and development of high-performance cabinet software across multiple screens, and I’m excited by AI-assisted game development, rapid prototyping, and creating immersive experiences for players and teams alike.
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Anubis Funeral agency (Bulgaria) website integrating google maps and a beautiful gallery showcasing their products.
3d First-person platformer published on Steam. Features 3 difficulty modes with hidden character progression system and built-in level/expansion pack editor.
An AI novel generation platform with human editors for quality guarantee. It generates a full story, cover images and illustrations around given parameters and characters making each book truly unique.
Immersive casino crash game, using a provably fair algorithm, idempotency, 3d graphics, progression system for gamification and tension build-up mechanics with a horizontally scalable server and live websocket communications, analytics and social features.
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