Real-time lighting and lookdev artist with 8+ years in 3D production using Unreal Engine 5, backed by photogrammetry and production-ready hard-surface modeling. Delivered 300+ weekly finalized live render deadlines fully remotely since 2022, and troubleshoots blueprints, Niagara VFX, and render-readiness issues end-to-end.
Experienced across Fortnite and Rocket League marketing renders for Epic Games and independent 3D generalist work for brand clients, including photogrammetry capture/processing, UV/material/shader iteration, rigging, and final compositing. Comfortable taking projects from scan capture through final render output (and preparing AR delivery when needed).
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