VV

Victor Veykher

Available to hire

Real-time lighting and lookdev artist with 8+ years in 3D production using Unreal Engine 5, backed by photogrammetry and production-ready hard-surface modeling.

About

Real-time lighting and lookdev artist with 8+ years in 3D production using Unreal Engine 5, backed by photogrammetry and production-ready hard-surface modeling. Delivered 300+ weekly finalized live render deadlines fully remotely since 2022, and troubleshoots blueprints, Niagara VFX, and render-readiness issues end-to-end.

Experienced across Fortnite and Rocket League marketing renders for Epic Games and independent 3D generalist work for brand clients, including photogrammetry capture/processing, UV/material/shader iteration, rigging, and final compositing. Comfortable taking projects from scan capture through final render output (and preparing AR delivery when needed).

  • 8 years' experience
  • Joined July 2026

Industry experience

  • Gaming
  • Media & Entertainment

Work experience

Unreal Lighting Artist (Fortnite Marketing) · Halon EntertainmentMay 2022 – Present · 4 yrs 7 mos

Designed shot lighting in Unreal Engine 5 for Fortnite marketing renders by tailoring each lighting setup to asset geometry, materials, and mood. Extended lighting templates used across Item Shop production and took ownership of incoming assets by diagnosing mesh/material/shader issues and iterating until render-ready. Troubleshot blueprints and Niagara VFX in production scenes by fixing setup, logic, and effects issues to keep shots render-ready. Lit and rendered final asset images for Fortnite Item Shop and Rocket League, delivering weekly releases via ShotGrid review cycles; produced 300+ final marketing renders fully remote with zero missed release dates since 2022.

3D Generalist · FreelanceMar 2020 – Present · 6 yrs 9 mos

Independent end-to-end 3D delivery for brand clients (scanning, production, and final delivery handled solo, remote). Examples include photogrammetry-based work for Nike x Off-White “Summer Games” (photogrammetry capture/processing, UV unwrapping, texture baking, rigging, turntable animation, and compositing into campaign visuals) plus sneaker scan workflows (Reality Capture + Blender). Also worked on LiDAR location capture/assembly for film-related production and provided product visualization (CAD/scartch-built models, photogrammetry capture/processing, real-time Unreal renders, and AR model preparation such as USDZ for Sketchfab/Apple ARKit).

3D Artist · Elite Lighting CorpApr 2018 – Mar 2020 · 2 yrs

Built the company’s product-imagery pipeline from scratch and defined the visual style used across the website and printed catalogs. Rendered 200+ product shots in Blender and 50+ interior visualizations in Unreal Engine. Produced and delivered 30+ product animations for marketing use in addition to maintaining a consistent production/imaging workflow.

Education

Industrial Design (studied) · Ural State Academy of Architecture and Arts2007 – 2012

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