Hi, I’m Vicki Gao, a Concept Artist and World Builder based in Santa Clara, California. I specialize in crafting bold, original worlds, characters, and environments for AAA games, theme parks, and immersive storytelling. I love collaborating with multidisciplinary teams to bring ideas from the initial concept through production, delivering visually captivating, story-forward solutions that spark imagination.

Vicki Gao

Hi, I’m Vicki Gao, a Concept Artist and World Builder based in Santa Clara, California. I specialize in crafting bold, original worlds, characters, and environments for AAA games, theme parks, and immersive storytelling. I love collaborating with multidisciplinary teams to bring ideas from the initial concept through production, delivering visually captivating, story-forward solutions that spark imagination.

Available to hire

Hi, I’m Vicki Gao, a Concept Artist and World Builder based in Santa Clara, California. I specialize in crafting bold, original worlds, characters, and environments for AAA games, theme parks, and immersive storytelling.

I love collaborating with multidisciplinary teams to bring ideas from the initial concept through production, delivering visually captivating, story-forward solutions that spark imagination.

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Work Experience

Freelance Concept Artist at Remote
April 1, 2024 - Present
Contributed concept designs for game projects, such as Honor of Kings; created visual development art and storyboards and illustrations to ensure seamless storytelling and visual flow. Translated narratives into compelling visuals through detailed character and environment design. Delivered high-quality concept art for theme park attractions, small business branding, and private commissions.
Concept Artist at Electronic Arts / Respawn Entertainment
June 1, 2022 - April 1, 2024
Created impactful environment designs and props for Apex Legends, directly contributing to seasonal updates reaching millions of players. Collaborated with level designers and 3D artists, enhancing visual consistency and optimizing production pipelines. Produced visually striking loading screen illustrations and seasonal skins.
Senior Associate Concept Artist at SledgeHammer Games
June 1, 2020 - June 1, 2022
Developed immersive mood pieces and detailed environment concepts for Call of Duty: Vanguard. Designed innovative props and UI icons, contributing significantly to game visual identity. Coordinated effectively with cross-functional teams including level designers and 3D artists, ensuring coherent visual storytelling.
Concept Artist Intern at Activision Blizzard
May 1, 2019 - January 1, 2020
Assisted the Central Design Team in conceptualizing environments and characters for multiple pre-production game projects. Created mockups for internal incubation initiatives, supporting the strategic direction of undisclosed AAA titles.
Concept Artist Intern at The Hettema Group
May 1, 2018 - September 1, 2018
Imagined and visualized interactive environments, rides, and interiors for Universal Studios Florida and Tokyo theme park projects. Provided detailed designs for architecture interiors and prop elements, enhancing project presentations and client pitches.
Concept Artist at Fairyland CG Co. Ltd.
May 1, 2016 - August 1, 2016
Created visual development assets for multimedia productions including Legend Journey to the West and Seven Calabash Brothers. Produced concept art for television series Sealing the Sky, successfully translating narratives into compelling visuals.

Education

Bachelor of Entertainment Design – Concept Design at ArtCenter College of Design
September 1, 2016 - December 1, 2020
Bachelor of Business Administration / Entrepreneurship at Babson College
September 1, 2012 - May 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment