I’m a Senior Unity Developer with over 10 years of experience creating games and interactive applications across mobile, WebGL, PC, AR/VR, and real-time multiplayer platforms. My core skills include Unity, C#, gameplay systems, UI implementation, SDK integrations, optimization, debugging, and cross-platform publishing.
I have worked on a wide range of projects including real-money multiplayer Backgammon, Ludo, Carrom, slot games, 3D runners, top-down shooters, AR construction visualization apps, VR modules, and AI-powered educational games. In my recent work, I led frontend development for a live multiplayer Backgammon game, ported the iOS version to WebGL, improved reconnection and gameplay stability, and integrated tools such as AppsFlyer, Amplitude, OneSignal, Firebase, PlayFab, Crashlytics, and Steam SDK.
I’m comfortable taking ownership of complete game modules, fixing complex gameplay issues, optimizing performance for iOS/Android/WebGL, and preparing builds for App Store, Play Store, and Steam. I enjoy working with teams as well as independently, and I focus on delivering clean, stable, and production-ready game experiences.
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