I’m a Senior Unity Developer with over 10 years of experience creating games and interactive applications across mobile, WebGL, PC, AR/VR, and real-time multiplayer platforms. My core skills include Unity, C#, gameplay systems, UI implementation, SDK integrations, optimization, debugging, and cross-platform publishing. I have worked on a wide range of projects including real-money multiplayer Backgammon, Ludo, Carrom, slot games, 3D runners, top-down shooters, AR construction visualization apps, VR modules, and AI-powered educational games. In my recent work, I led frontend development for a live multiplayer Backgammon game, ported the iOS version to WebGL, improved reconnection and gameplay stability, and integrated tools such as AppsFlyer, Amplitude, OneSignal, Firebase, PlayFab, Crashlytics, and Steam SDK. I’m comfortable taking ownership of complete game modules, fixing complex gameplay issues, optimizing performance for iOS/Android/WebGL, and preparing builds for App Store, Play Store, and Steam. I enjoy working with teams as well as independently, and I focus on delivering clean, stable, and production-ready game experiences.

Vaibhav Shrivastava

I’m a Senior Unity Developer with over 10 years of experience creating games and interactive applications across mobile, WebGL, PC, AR/VR, and real-time multiplayer platforms. My core skills include Unity, C#, gameplay systems, UI implementation, SDK integrations, optimization, debugging, and cross-platform publishing. I have worked on a wide range of projects including real-money multiplayer Backgammon, Ludo, Carrom, slot games, 3D runners, top-down shooters, AR construction visualization apps, VR modules, and AI-powered educational games. In my recent work, I led frontend development for a live multiplayer Backgammon game, ported the iOS version to WebGL, improved reconnection and gameplay stability, and integrated tools such as AppsFlyer, Amplitude, OneSignal, Firebase, PlayFab, Crashlytics, and Steam SDK. I’m comfortable taking ownership of complete game modules, fixing complex gameplay issues, optimizing performance for iOS/Android/WebGL, and preparing builds for App Store, Play Store, and Steam. I enjoy working with teams as well as independently, and I focus on delivering clean, stable, and production-ready game experiences.

Next availability:
June 10, 2026

I’m a Senior Unity Developer with over 10 years of experience creating games and interactive applications across mobile, WebGL, PC, AR/VR, and real-time multiplayer platforms. My core skills include Unity, C#, gameplay systems, UI implementation, SDK integrations, optimization, debugging, and cross-platform publishing.

I have worked on a wide range of projects including real-money multiplayer Backgammon, Ludo, Carrom, slot games, 3D runners, top-down shooters, AR construction visualization apps, VR modules, and AI-powered educational games. In my recent work, I led frontend development for a live multiplayer Backgammon game, ported the iOS version to WebGL, improved reconnection and gameplay stability, and integrated tools such as AppsFlyer, Amplitude, OneSignal, Firebase, PlayFab, Crashlytics, and Steam SDK.

I’m comfortable taking ownership of complete game modules, fixing complex gameplay issues, optimizing performance for iOS/Android/WebGL, and preparing builds for App Store, Play Store, and Steam. I enjoy working with teams as well as independently, and I focus on delivering clean, stable, and production-ready game experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced

Work Experience

Senior Unity Developer (Contract) at Brewity Tech
February 1, 2026 - Present
Lead frontend development for a real-money multiplayer backgammon game in Unity, handling gameplay systems, UI, multiplayer stability, and overall game optimization.
Interactive Game Developer (Contract) at Zoni Language Center LLC
September 1, 2025 - December 1, 2025
Developing interactive ESL-focused games with speech-to-text, text-to-speech, and AI-driven conversational characters using OpenAI APIs. Prototyped a 3D FPS-style player movement, camera controls, and immersive voice-based interactions. Ensured cross-platform performance optimization for Android and iOS and integrated SDKs such as AppsFlyer, Amplitude, and OneSignal.
Senior Software Engineer II at Gameskraft India Pvt Ltd
November 1, 2021 - July 1, 2025
Worked on Ludo, Carrom, 3D runner games. Implemented game automation techniques using Unity 3D and Appium to streamline testing and ensure product quality. Integrated 3rd-party SDKs such as Facebook, Firebase, PlayFab, Crashlytics; collaborated with designers to optimize front-end development processes. Projects included Untitled Slot Game (Senior Module Lead), Ludo Tournament features, and Gunslinger Top-Down Shooter with a focus on live multiplayer stability and performance.
Game Developer at Carina Softlab Inc
November 1, 2018 - April 1, 2020
Led a multidisciplinary team of Unity developers, 3D artists, and UI developers to drive project success. Worked on a range of games including Slingshot, 3D runner, and 2D platformer. Deployed, optimized, and profiled games across PC, iOS, and Android; integrated error monitoring with Firebase Crashlytics for continuous improvement.
Full Stack Developer at Anubhav Media Pvt Ltd
January 1, 2014 - March 1, 2018
Developed an online assessment app and a fitness app, focusing on user engagement and personalized experiences. Built a shooter game integrated with the PlayFab SDK for streamlined data management and enhanced player experiences.

Education

Bachelor of Engineering (Computer Science) at Rajiv Gandhi Technical University
June 1, 2008 - July 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Other