Hi, I'm Hung Viet Vo, a Senior 3D Animator with over 13 years of experience working on animations for games, trailers, and films. I specialize in keyframe character and creature animation, real-time cutscenes, and cinematic storytelling. I also have a solid understanding of both artistic and technical pipelines, combined with strong skills in 2D animation and storyboarding. I'm well-versed with tools like Maya, Blender, and TVPaint. Throughout my career, I've had the opportunity to lead animation teams, mentor junior animators, and collaborate closely on multiple projects, both remotely and onsite. I enjoy creating expressive character performances and delivering high-quality animations that contribute to engaging and immersive gameplay and cinematic experiences.

Hung Viet Vo

Hi, I'm Hung Viet Vo, a Senior 3D Animator with over 13 years of experience working on animations for games, trailers, and films. I specialize in keyframe character and creature animation, real-time cutscenes, and cinematic storytelling. I also have a solid understanding of both artistic and technical pipelines, combined with strong skills in 2D animation and storyboarding. I'm well-versed with tools like Maya, Blender, and TVPaint. Throughout my career, I've had the opportunity to lead animation teams, mentor junior animators, and collaborate closely on multiple projects, both remotely and onsite. I enjoy creating expressive character performances and delivering high-quality animations that contribute to engaging and immersive gameplay and cinematic experiences.

Available to hire

Hi, I’m Hung Viet Vo, a Senior 3D Animator with over 13 years of experience working on animations for games, trailers, and films. I specialize in keyframe character and creature animation, real-time cutscenes, and cinematic storytelling. I also have a solid understanding of both artistic and technical pipelines, combined with strong skills in 2D animation and storyboarding. I’m well-versed with tools like Maya, Blender, and TVPaint.

Throughout my career, I’ve had the opportunity to lead animation teams, mentor junior animators, and collaborate closely on multiple projects, both remotely and onsite. I enjoy creating expressive character performances and delivering high-quality animations that contribute to engaging and immersive gameplay and cinematic experiences.

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Language

English
Advanced
Vietnamese
Fluent

Work Experience

Senior 3D Animator at Mon Co. (Remote)
June 30, 2025 - July 23, 2025
Animated characters and creatures for real-time gameplay and cinematic sequences in Warriors of Nova Thera and Warden's Ascent, achieving expressive performances using Maya. Collaborated closely with the animation lead and project manager to align deliverables with project goals without a traditional creative director. Reviewed animations and mentored animators to improve overall quality and team capabilities.
Lead/Senior 3D Animator at Bit Egg Inc. (Remote/Onsite)
December 31, 2023 - July 23, 2025
Led animation for multiple outsourced, prototype, and internal projects. Created in-game animations and cinematic sequences for Zecha Tactics. Created in-game 2D cut out animations for Lost & Found. Reviewed animation files and provided support and guidance to junior animators.
Senior Animator & Rigger at Go Game (Vietnam)
January 1, 2019 - July 23, 2025
Rigged and animated characters for the mobile game Oddbods Turbo Run. Used Maya and Spine to polish assets for final engine implementation.
Animation Team Leader at Bad Clay Studio
April 30, 2018 - July 23, 2025
Led a 12-person animation team for the Korean animated series Stone Age, overseeing production from layout to polish. Managed task delegation, quality reviews, and deadlines to meet project milestones on schedule.
3D Animator at Digital Works Vietnam (DWV)
March 31, 2017 - July 23, 2025
Animated characters and gameplay sequences for a wide range of games, including Fate/Extella, Saint Seiya Omega, and Soul Sacrifice. Progressed from Junior to Senior Animator over five years. Provided support and guidance to animators throughout the production pipeline.

Education

Diploma at Vancouver Animation School
January 1, 2019 - December 31, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE608 3d Animation Demo Reel
    animator