Seasoned 3D Artist and Technical Artist with over 10 years of experience in the game industry, spanning AAA production, VR, and immersive technologies. My career began in 2010, later expanding into VR development for architecture and engineering projects using Unreal Engine. Alongside production work, I spent two years teaching 3D modeling for game development at the college level.
I’m currently focused on technical art for immersive experiences, creating shaders and VFX for VR and mobile web, building levels, and crafting lighting in Unity. I’m also actively involved in a growing game development community working toward a metaverse built with Unreal Engine. My background allows me to bridge art and technology to create visually compelling, performant experiences.
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