With over 10 years of production experience across AAA outsourcing, indie games, and real-time environment development, I am a 3D artist with a deep understanding of the full asset pipeline, from concept and high-poly sculpting through to game-ready models, PBR texturing, and engine integration. I began my career in 2011 as a Junior 3D Artist and have spent the years since building the kind of end-to-end production knowledge that lets me work efficiently, independently, and at a high standard.
Early in my career I contributed to AAA-adjacent outsourcing pipelines at LadyLuck Digital Media, where I developed strong discipline around technical specifications, polygon budgets, UV layouts, and texture baking. I then spent several years as a freelance 3D artist delivering game-ready assets for indie projects, before moving into VR environment work at Viatechnik Inc, where I led full environment production in Unreal Engine for architectural visualization clients, managing a team of artists across the asset-to-engine pipeline.
In my more recent roles I have worked as a Technical Artist, which has given me a practical understanding of how 3D assets are used, optimized, and integrated at the engine level. I understand draw call budgets, LOD requirements, shader constraints, and performance targets, and that knowledge makes me a more effective 3D artist, not just a faster one. I can produce beautiful work and ensure it holds up under real production conditions.
I am excited to bring this combination of hands-on 3D artistry and technical production awareness to a Senior 3D Artist role at [Company Name]. I believe strong art and efficient pipelines are not at odds, and I would love the chance to demonstrate that.
Thank you for your time and consideration. I look forward to hearing from you.
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