Seasoned 3D Artist and Technical Artist with over 10 years of experience in the game industry, spanning AAA production, VR, and immersive technologies. My career began in 2010, later expanding into VR development for architecture and engineering projects using Unreal Engine. Alongside production work, I spent two years teaching 3D modeling for game development at the college level. I’m currently focused on technical art for immersive experiences, creating shaders and VFX for VR and mobile web, building levels, and crafting lighting in Unity. I’m also actively involved in a growing game development community working toward a metaverse built with Unreal Engine. My background allows me to bridge art and technology to create visually compelling, performant experiences.

Arvin Nepomuceno

Seasoned 3D Artist and Technical Artist with over 10 years of experience in the game industry, spanning AAA production, VR, and immersive technologies. My career began in 2010, later expanding into VR development for architecture and engineering projects using Unreal Engine. Alongside production work, I spent two years teaching 3D modeling for game development at the college level. I’m currently focused on technical art for immersive experiences, creating shaders and VFX for VR and mobile web, building levels, and crafting lighting in Unity. I’m also actively involved in a growing game development community working toward a metaverse built with Unreal Engine. My background allows me to bridge art and technology to create visually compelling, performant experiences.

Available to hire

Seasoned 3D Artist and Technical Artist with over 10 years of experience in the game industry, spanning AAA production, VR, and immersive technologies. My career began in 2010, later expanding into VR development for architecture and engineering projects using Unreal Engine. Alongside production work, I spent two years teaching 3D modeling for game development at the college level.

I’m currently focused on technical art for immersive experiences, creating shaders and VFX for VR and mobile web, building levels, and crafting lighting in Unity. I’m also actively involved in a growing game development community working toward a metaverse built with Unreal Engine. My background allows me to bridge art and technology to create visually compelling, performant experiences.

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Language

English
Fluent

Work Experience

Junior 3D Artist
January 1, 2011 - December 31, 2014
3D modeling; 3D game design in AAA projects.
Seasoned 3D Artist and Technical Artist at AAA game development
January 1, 2010 - December 31, 2017
Seasoned 3D Artist and Technical Artist with over a decade of experience in AAA game development, VR, and immersive technologies. Began career in 2010 and transitioned to VR projects using Unreal Engine.
VR Specialist / Deputy Team Manager
January 1, 2017 - December 31, 2021
Deputy Team Manager and VR Specialist; Level Creation & Environment Assembly in Unreal Engine; Scene Lighting; Character and asset creation; UI graphics and Animation.
Game Designer
January 1, 2022 - December 31, 2024
Shader Development (Unity Shader Graph) for VR and mobile web; Real-time VFX (Unity VFX Graph) for VR and mobile web; Level Creation, Real-time Lighting & Scene Optimization in Unity; Performance optimization for VR and Mobile Web.
Technical Artist
January 1, 2024 - Present
Shader development and VFX creation for VR and mobile web; Real-time rendering in Unity/Unreal; Level creation and optimization.

Education

Multimedia Arts Major in 3D Animation at Asia Pacific College
January 11, 2030 - February 23, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services