Hi, I’m Kevin Valladares, a 3D artist with over 5 years of experience creating assets for games, VR, AR, and film. I specialize in modeling, texturing, topology optimization, and character clothing, using tools like Blender, Maya, ZBrush, Marvelous Designer, Substance Painter, and Photoshop to deliver high-quality, stylistically coherent assets. I’m passionate about turning client briefs into polished, production-ready work and continuously improving workflow efficiency.
I thrive in remote and collaborative environments, communicating clearly across time zones and teams. I’ve worked with international clients on platforms like Upwork, Fiverr, and CGTrader, delivering on time and on budget while optimizing assets for real-time applications. I continuously explore new techniques to accelerate production and elevate visual appeal.
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