Available to hire
Hi, I’m Vinayak Regmi, a graphics and XR engineer focused on native OpenXR, Vulkan, OpenGL, and GLES for AndroidXR and Meta Quest. I specialize in shader programming, render pipelines, and real-time rendering across mobile, VR, and PC platforms, with a track record of prototyping in Unity, Godot, and Unreal Engine.
I’ve contributed to Samsung Moohan and AndroidXR, led indie XR projects, and tutored Unity/Unreal development. I enjoy benchmarking, graphic debugging with tools like RenderDoc, and pushing immersive experiences from concept to production.
Skills
Language
English
Fluent
Work Experience
Graphics Engineering Intern at Samsung Research America
August 1, 2025 - September 18, 2025Graphics Test Development for Samsung Moohan XR on Android; built native OpenXR/Vulkan/GLES test scenes; shader programming in Unity URP/HLSL; designed automated test cases and rendering scenarios; researched XR optimization algorithms (Eye Track Foveation, Spacewarp); delivered scalable benchmarks and device performance profiling.
Unity / Graphics Developer at Purdue University College of Liberal Arts
May 1, 2025 - September 18, 2025Graphics research and lab support; Unity & Unreal VR simulations; asset management and optimization; cross-platform deployment (PC, mobile, WebGL) with XR mechanics; designed interactive WWII VR flight simulator and supported lab operations.
Lead Graphics Developer & Studio Owner at Frozen Flame Studio
January 31, 2024 - September 18, 2025Led end-to-end graphics software development for indie/research projects; AR/VR content creation; hardware/software workflow optimization; developed mobile game Rex Run (Firebase, Google AdMob) and Titanomachy (procedurally generated worlds).
Unity & Unreal Development Tutor at Danson Solutions
November 30, 2023 - September 18, 2025Unity & Unreal training on game programming, XR interaction systems, and WebGL/WebXR deployment; mentored students on Unity/Unreal-based research projects; supported XR lab activities.
Unity Game Designer/Developer at Danson Solutions
November 30, 2023 - September 18, 2025AR/VR interaction design, character control mechanics, and level design; prototyping XR apps in Unity/Unreal; technical guidance, GDD creation, and tutoring; asset creation and WebGL/WebXR integration.
Academic Tutor (C#/Java/C++) at Islington College
May 31, 2023 - September 18, 2025Hands-on training in C#, Java, C++; taught database structures, queries, and debugging; helped students build programming foundations via project-based learning; created AR Navigation apps.
Freelance Game Developer at Remote
August 1, 2018 - PresentIndie development: Unreal Engine prototypes; client collaboration for customized 3D applications; prototyping and testing with user feedback; delivered a portfolio of Unreal Engine projects; created procedurally generated environments and gameplay systems.
Education
MSc in Computer Graphics Technology at Purdue University
January 1, 2024 - May 1, 2025BSc (Hons) Computing at London Metropolitan University
January 1, 2019 - January 1, 2022Diploma in Science at Uniglobe SS College, Kathmandu, Nepal
January 1, 2017 - January 1, 2019Qualifications
MSc in Computer Graphics Technology
January 1, 2024 - May 1, 2025Thesis: Use of LLM to Create Procedurally Animated 3D Scenes
January 1, 2024 - May 1, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Skills
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