Hi, I’m Vinayak Regmi, a graphics and XR engineer focused on native OpenXR, Vulkan, OpenGL, and GLES for AndroidXR and Meta Quest. I specialize in shader programming, render pipelines, and real-time rendering across mobile, VR, and PC platforms, with a track record of prototyping in Unity, Godot, and Unreal Engine. I’ve contributed to Samsung Moohan and AndroidXR, led indie XR projects, and tutored Unity/Unreal development. I enjoy benchmarking, graphic debugging with tools like RenderDoc, and pushing immersive experiences from concept to production.

Vinayak Regmi

Hi, I’m Vinayak Regmi, a graphics and XR engineer focused on native OpenXR, Vulkan, OpenGL, and GLES for AndroidXR and Meta Quest. I specialize in shader programming, render pipelines, and real-time rendering across mobile, VR, and PC platforms, with a track record of prototyping in Unity, Godot, and Unreal Engine. I’ve contributed to Samsung Moohan and AndroidXR, led indie XR projects, and tutored Unity/Unreal development. I enjoy benchmarking, graphic debugging with tools like RenderDoc, and pushing immersive experiences from concept to production.

Available to hire

Hi, I’m Vinayak Regmi, a graphics and XR engineer focused on native OpenXR, Vulkan, OpenGL, and GLES for AndroidXR and Meta Quest. I specialize in shader programming, render pipelines, and real-time rendering across mobile, VR, and PC platforms, with a track record of prototyping in Unity, Godot, and Unreal Engine.

I’ve contributed to Samsung Moohan and AndroidXR, led indie XR projects, and tutored Unity/Unreal development. I enjoy benchmarking, graphic debugging with tools like RenderDoc, and pushing immersive experiences from concept to production.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Graphics Engineering Intern at Samsung Research America
August 1, 2025 - September 18, 2025
Graphics Test Development for Samsung Moohan XR on Android; built native OpenXR/Vulkan/GLES test scenes; shader programming in Unity URP/HLSL; designed automated test cases and rendering scenarios; researched XR optimization algorithms (Eye Track Foveation, Spacewarp); delivered scalable benchmarks and device performance profiling.
Unity / Graphics Developer at Purdue University College of Liberal Arts
May 1, 2025 - September 18, 2025
Graphics research and lab support; Unity & Unreal VR simulations; asset management and optimization; cross-platform deployment (PC, mobile, WebGL) with XR mechanics; designed interactive WWII VR flight simulator and supported lab operations.
Lead Graphics Developer & Studio Owner at Frozen Flame Studio
January 31, 2024 - September 18, 2025
Led end-to-end graphics software development for indie/research projects; AR/VR content creation; hardware/software workflow optimization; developed mobile game Rex Run (Firebase, Google AdMob) and Titanomachy (procedurally generated worlds).
Unity & Unreal Development Tutor at Danson Solutions
November 30, 2023 - September 18, 2025
Unity & Unreal training on game programming, XR interaction systems, and WebGL/WebXR deployment; mentored students on Unity/Unreal-based research projects; supported XR lab activities.
Unity Game Designer/Developer at Danson Solutions
November 30, 2023 - September 18, 2025
AR/VR interaction design, character control mechanics, and level design; prototyping XR apps in Unity/Unreal; technical guidance, GDD creation, and tutoring; asset creation and WebGL/WebXR integration.
Academic Tutor (C#/Java/C++) at Islington College
May 31, 2023 - September 18, 2025
Hands-on training in C#, Java, C++; taught database structures, queries, and debugging; helped students build programming foundations via project-based learning; created AR Navigation apps.
Freelance Game Developer at Remote
August 1, 2018 - Present
Indie development: Unreal Engine prototypes; client collaboration for customized 3D applications; prototyping and testing with user feedback; delivered a portfolio of Unreal Engine projects; created procedurally generated environments and gameplay systems.

Education

MSc in Computer Graphics Technology at Purdue University
January 1, 2024 - May 1, 2025
BSc (Hons) Computing at London Metropolitan University
January 1, 2019 - January 1, 2022
Diploma in Science at Uniglobe SS College, Kathmandu, Nepal
January 1, 2017 - January 1, 2019

Qualifications

MSc in Computer Graphics Technology
January 1, 2024 - May 1, 2025
Thesis: Use of LLM to Create Procedurally Animated 3D Scenes
January 1, 2024 - May 1, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services