Hi, I'm Vincent Cantelaube, a sound engineer and designer passionate about crafting immersive audio for film, games and fashion. I record, edit, mix and design soundscapes, collaborating with directors, game teams and performers to help stories come alive through authentic dialogue, dynamic ambience and expressive music. I thrive in creative studios and love shaping sonic identities across dubbing, voice-over and interactive media. I hold a BA in Audio Production and Engineering from SAE London and have completed online programs in Max for interactive software and physics-based sound synthesis for games. I enjoy mentoring voice actors, exploring experimental textures and delivering polished audio that aligns with artistic vision.

Vincent Cantelaube

Hi, I'm Vincent Cantelaube, a sound engineer and designer passionate about crafting immersive audio for film, games and fashion. I record, edit, mix and design soundscapes, collaborating with directors, game teams and performers to help stories come alive through authentic dialogue, dynamic ambience and expressive music. I thrive in creative studios and love shaping sonic identities across dubbing, voice-over and interactive media. I hold a BA in Audio Production and Engineering from SAE London and have completed online programs in Max for interactive software and physics-based sound synthesis for games. I enjoy mentoring voice actors, exploring experimental textures and delivering polished audio that aligns with artistic vision.

Available to hire

Hi, I’m Vincent Cantelaube, a sound engineer and designer passionate about crafting immersive audio for film, games and fashion. I record, edit, mix and design soundscapes, collaborating with directors, game teams and performers to help stories come alive through authentic dialogue, dynamic ambience and expressive music. I thrive in creative studios and love shaping sonic identities across dubbing, voice-over and interactive media.

I hold a BA in Audio Production and Engineering from SAE London and have completed online programs in Max for interactive software and physics-based sound synthesis for games. I enjoy mentoring voice actors, exploring experimental textures and delivering polished audio that aligns with artistic vision.

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Work Experience

Sound Engineer
January 1, 2022 - Present
Recording, editing and mixing of film dubbing for projects including Arcadian, Armor, Inheritance, Jackdaw, The One, Universal Theory.
Sound Engineer at IMDA Pro Training
October 1, 2021 - Present
Training and coaching of voice actors in voice techniques for dubbing, voice-over and audiobooks; ongoing hands-on sound engineering for dubbing sessions.
Sound Designer at Agora Immersive Studio
January 1, 2020 - Present
Recording, design and implementation of sounds for several video games during game jams and a virtual reality experience for Agora Immersive Studio.
Sound Designer / Music Producer at Faustine Steinmetz
January 1, 2017 - January 1, 2019
Composition, recording, mixing and mastering of the music for Faustine Steinmetz's fashion show during London Fashion Weeks in 2017 and 2018.
Audio Editor / Sound Engineer at Culted Media
January 1, 2017 - January 1, 2019
In charge of audio production for the fashion news channel CultedNews. All the stages of sound from recording to post-production. Designed their signature sound.

Education

Bachelor of Arts in Audio Production and Engineering at SAE London
January 11, 2030 - December 11, 2025
Programming Max: Structuring Interactive Software for Digital Arts at Cadence online
January 11, 2030 - December 11, 2025
Physics-Based Sound Synthesis for Games and Interactive Systems at Kadenze online
January 11, 2030 - December 11, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Other