Hi, I'm Vincent Cantelaube, a sound engineer and designer passionate about crafting immersive audio for film, games and fashion. I record, edit, mix and design soundscapes, collaborating with directors, game teams and performers to help stories come alive through authentic dialogue, dynamic ambience and expressive music. I thrive in creative studios and love shaping sonic identities across dubbing, voice-over and interactive media. I hold a BA in Audio Production and Engineering from SAE London and have completed online programs in Max for interactive software and physics-based sound synthesis for games. I enjoy mentoring voice actors, exploring experimental textures and delivering polished audio that aligns with artistic vision.

Vincent Cantelaube

Hi, I'm Vincent Cantelaube, a sound engineer and designer passionate about crafting immersive audio for film, games and fashion. I record, edit, mix and design soundscapes, collaborating with directors, game teams and performers to help stories come alive through authentic dialogue, dynamic ambience and expressive music. I thrive in creative studios and love shaping sonic identities across dubbing, voice-over and interactive media. I hold a BA in Audio Production and Engineering from SAE London and have completed online programs in Max for interactive software and physics-based sound synthesis for games. I enjoy mentoring voice actors, exploring experimental textures and delivering polished audio that aligns with artistic vision.

Available to hire

Hi, I’m Vincent Cantelaube, a sound engineer and designer passionate about crafting immersive audio for film, games and fashion. I record, edit, mix and design soundscapes, collaborating with directors, game teams and performers to help stories come alive through authentic dialogue, dynamic ambience and expressive music. I thrive in creative studios and love shaping sonic identities across dubbing, voice-over and interactive media.

I hold a BA in Audio Production and Engineering from SAE London and have completed online programs in Max for interactive software and physics-based sound synthesis for games. I enjoy mentoring voice actors, exploring experimental textures and delivering polished audio that aligns with artistic vision.

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Work Experience

Sound Engineer
January 1, 2022 - Present
Recording, editing and mixing of film dubbing for projects including Arcadian, Armor, Inheritance, Jackdaw, The One, Universal Theory.
Sound Engineer at IMDA Pro Training
October 1, 2021 - Present
Training and coaching of voice actors in voice techniques for dubbing, voice-over and audiobooks; ongoing hands-on sound engineering for dubbing sessions.
Sound Designer at Agora Immersive Studio
January 1, 2020 - Present
Recording, design and implementation of sounds for several video games during game jams and a virtual reality experience for Agora Immersive Studio.
Audio Editor / Sound Engineer at Culted Media
January 1, 2017 - January 1, 2019
In charge of audio production for the fashion news channel CultedNews. All the stages of sound from recording to post-production. Designed their signature sound.
Sound Designer / Music Producer at Faustine Steinmetz
January 1, 2017 - January 1, 2019
Composition, recording, mixing and mastering of the music for Faustine Steinmetz's fashion show during London Fashion Weeks in 2017 and 2018.

Education

Bachelor of Arts in Audio Production and Engineering at SAE London
January 11, 2030 - December 11, 2025
Programming Max: Structuring Interactive Software for Digital Arts at Cadence online
January 11, 2030 - December 11, 2025
Physics-Based Sound Synthesis for Games and Interactive Systems at Kadenze online
January 11, 2030 - December 11, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Other