https://viniciostakeda.twinesite.com/ With a strong focus on 3D animation and real-time workflows, I bring both creative vision and technical precision to every project. As a 3D Generalist, I work primarily with Blender for character animation, rigging, and environment creation, alongside Unreal Engine 5 for immersive environments, real-time rendering, and cinematic sequencing. I have contributed to game industry projects for the United States and Japan market, focusing on character animation and in-game cutscenes. My work includes creating game-ready animations and real-time cinematic sequences, with experience in locomotion systems, action animations, cinematic blocking, retargeting, and Unreal Engine integration to ensure seamless transitions between gameplay and narrative moments. In parallel, I bring 2 years of experience creating alternative and street-style 3D animations for branding and visual campaigns within the regulated cannabis market in the United States. These projects were developed for U.S. based companies, emphasizing bold visual language, stylized motion, and experimental aesthetics tailored for digital media, product launches, and brand storytelling. My skill set also extends into post-production and video editing, using Adobe Premiere and After Effects to deliver polished cinematics, trailers, and final visual content with seamless integration from 3D to final output. From crafting gameplay animations and narrative-driven cutscenes to optimizing workflows across production and post, I’m passionate about transforming ideas into production-ready visuals through efficient, modern 3D pipelines.

Vinicios Takeda

PRO

https://viniciostakeda.twinesite.com/ With a strong focus on 3D animation and real-time workflows, I bring both creative vision and technical precision to every project. As a 3D Generalist, I work primarily with Blender for character animation, rigging, and environment creation, alongside Unreal Engine 5 for immersive environments, real-time rendering, and cinematic sequencing. I have contributed to game industry projects for the United States and Japan market, focusing on character animation and in-game cutscenes. My work includes creating game-ready animations and real-time cinematic sequences, with experience in locomotion systems, action animations, cinematic blocking, retargeting, and Unreal Engine integration to ensure seamless transitions between gameplay and narrative moments. In parallel, I bring 2 years of experience creating alternative and street-style 3D animations for branding and visual campaigns within the regulated cannabis market in the United States. These projects were developed for U.S. based companies, emphasizing bold visual language, stylized motion, and experimental aesthetics tailored for digital media, product launches, and brand storytelling. My skill set also extends into post-production and video editing, using Adobe Premiere and After Effects to deliver polished cinematics, trailers, and final visual content with seamless integration from 3D to final output. From crafting gameplay animations and narrative-driven cutscenes to optimizing workflows across production and post, I’m passionate about transforming ideas into production-ready visuals through efficient, modern 3D pipelines.

Available to hire

https://viniciostakeda.twinesite.com/

With a strong focus on 3D animation and real-time workflows, I bring both creative vision and technical precision to every project. As a 3D Generalist, I work primarily with Blender for character animation, rigging, and environment creation, alongside Unreal Engine 5 for immersive environments, real-time rendering, and cinematic sequencing.

I have contributed to game industry projects for the United States and Japan market, focusing on character animation and in-game cutscenes. My work includes creating game-ready animations and real-time cinematic sequences, with experience in locomotion systems, action animations, cinematic blocking, retargeting, and Unreal Engine integration to ensure seamless transitions between gameplay and narrative moments.

In parallel, I bring 2 years of experience creating alternative and street-style 3D animations for branding and visual campaigns within the regulated cannabis market in the United States. These projects were developed for U.S. based companies, emphasizing bold visual language, stylized motion, and experimental aesthetics tailored for digital media, product launches, and brand storytelling.

My skill set also extends into post-production and video editing, using Adobe Premiere and After Effects to deliver polished cinematics, trailers, and final visual content with seamless integration from 3D to final output.

From crafting gameplay animations and narrative-driven cutscenes to optimizing workflows across production and post, I’m passionate about transforming ideas into production-ready visuals through efficient, modern 3D pipelines.

See more

Language

Portuguese
Fluent
English
Intermediate
Japanese
Beginner

Work Experience

Freelancer 3D Generalist at High Designs LLC
February 28, 2024 - Present
Responsible for producing 3D animations and visual content for product launches and branding campaigns within the cannabis market in the United States. Full 3D and post-production pipeline from concept to final delivery, including lighting, rendering, and real-time/cinematic presentation, with UE integration for real-time visualization.
3D Generalist at Niholab - Creative Studio
June 27, 2022 - Present
Founder of a creative studio focused on 3D productions, content creation, and video editing with visual effects and AR for Brazilian and international B2B markets. Lead projects across 3D, VFX, and post-production to deliver storytelling visuals.

Education

Computer Science at UniFavip Wyden
August 1, 2024 - September 1, 2029
Bachelor of Law at Faculdade Pitágoras
February 1, 2016 - February 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other
    paper DemoReel

    A curated selection of projects delivered in 2024–2025, covering character modeling, rigging, animation, lighting, environments, rendering, and full post-production.