I’m a game developer with a background in Computer Science and a Master’s in Game Design, with over 8 years of experience working in Unity and C#. I’ve contributed to VR titles, multiplayer prototypes, and narrative games like Hebald Forest and Anamnesis, both showcased at the International Game Festival in Cannes. Most recently, I’ve worked as a freelancer on a WebGL-based AI-driven 3D application for Elliptic Data, where I handled both frontend gameplay systems and backend cloud integration using Google Cloud Run and vector databases.
Alongside client work, I’m actively developing my own indie games, experimenting with procedural animation, Gemini AI integration, and dynamic narrative systems. I thrive in multidisciplinary teams but also enjoy building complete experiences solo, from prototyping to final polish. Whether refining gameplay feel or solving technical challenges, I’m driven by curiosity, creativity, and the desire to craft memorable, intuitive experiences.
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