I’m a game developer with a background in Computer Science and a Master’s in Game Design, with over 8 years of experience working in Unity and C#. I’ve contributed to VR titles, multiplayer prototypes, and narrative games like Hebald Forest and Anamnesis, both showcased at the International Game Festival in Cannes. Most recently, I’ve worked as a freelancer on a WebGL-based AI-driven 3D application for Elliptic Data, where I handled both frontend gameplay systems and backend cloud integration using Google Cloud Run and vector databases. Alongside client work, I’m actively developing my own indie games, experimenting with procedural animation, Gemini AI integration, and dynamic narrative systems. I thrive in multidisciplinary teams but also enjoy building complete experiences solo, from prototyping to final polish. Whether refining gameplay feel or solving technical challenges, I’m driven by curiosity, creativity, and the desire to craft memorable, intuitive experiences.

Vinícius Mattei

I’m a game developer with a background in Computer Science and a Master’s in Game Design, with over 8 years of experience working in Unity and C#. I’ve contributed to VR titles, multiplayer prototypes, and narrative games like Hebald Forest and Anamnesis, both showcased at the International Game Festival in Cannes. Most recently, I’ve worked as a freelancer on a WebGL-based AI-driven 3D application for Elliptic Data, where I handled both frontend gameplay systems and backend cloud integration using Google Cloud Run and vector databases. Alongside client work, I’m actively developing my own indie games, experimenting with procedural animation, Gemini AI integration, and dynamic narrative systems. I thrive in multidisciplinary teams but also enjoy building complete experiences solo, from prototyping to final polish. Whether refining gameplay feel or solving technical challenges, I’m driven by curiosity, creativity, and the desire to craft memorable, intuitive experiences.

Available to hire

I’m a game developer with a background in Computer Science and a Master’s in Game Design, with over 8 years of experience working in Unity and C#. I’ve contributed to VR titles, multiplayer prototypes, and narrative games like Hebald Forest and Anamnesis, both showcased at the International Game Festival in Cannes. Most recently, I’ve worked as a freelancer on a WebGL-based AI-driven 3D application for Elliptic Data, where I handled both frontend gameplay systems and backend cloud integration using Google Cloud Run and vector databases.

Alongside client work, I’m actively developing my own indie games, experimenting with procedural animation, Gemini AI integration, and dynamic narrative systems. I thrive in multidisciplinary teams but also enjoy building complete experiences solo, from prototyping to final polish. Whether refining gameplay feel or solving technical challenges, I’m driven by curiosity, creativity, and the desire to craft memorable, intuitive experiences.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

Language

English
Fluent
French
Fluent
Portuguese
Fluent
Spanish; Castilian
Intermediate

Work Experience

3D Drone Simulation Developer at GrapeHawk
November 1, 2024 - October 24, 2025
Led 3D drone simulation using Gazebo and PX4; developed an app to generate drone missions using Python and JavaScript.
Procedural Walk Animation - VR Game Jam at Hebald Forest
September 1, 2023 - October 24, 2025
Created procedural walk animations for a VR game jam project; implemented animation systems and validated in Unity.
UI/UX and Web Development (VueJS) at Kent You
September 1, 2022 - October 24, 2025
UI/UX and frontend development using VueJS, focusing on intuitive interfaces and responsive layouts.
VR/AR Game Developer at Holo Lab
August 1, 2019 - October 24, 2025
Designed and developed a VR/AR game for police training using Unity; implemented core gameplay, interactions, and performance optimizations.

Education

Bachelor's in Computer Science at Université Côte d’Azur, Cannes, France
January 1, 2017 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner