Hi, I’m Vinicius Dinofre Dada, a graphic designer with a passion for visual storytelling and brand development. I deliver high-impact visual solutions across packaging, branding, print, and digital environments, collaborating with marketing, sales, regulatory, and product teams to create customer-facing assets.
I’m organized with a solid workflow and deep knowledge of print production, prepress, and visual consistency. I love turning strategic insights into design that drives engagement and business growth.
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Scope: Art direction, custom illustration, and packaging design.
I was responsible for the end-to-end development of the product’s visual and structural identity. My role included creating original illustrations to set the game’s visual narrative, followed by packaging design, focusing on information hierarchy, usability, and shelf appeal. This project combined artistic illustration skills with technical production knowledge (print-ready design), resulting in a functional, immersive, and production-ready physical product.
[Tagmar board game] ()
This work outlines the evolution of Tagmar, the first Brazilian RPG, originally launched in 1991. After the brand became inactive, the project was revived in 2004 under a collaborative model. The primary contribution involved creating illustrations for several titles between 2005 and 2012, alongside a strategic modernization of the visual identity. The goal of the redesign was to update the classic logo to modern standards while preserving its historical significance and emotional connection with fans.
[Project] ()
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