Available to hire
I’m a history nerd who got lost in college and started making games for fun. I’m a passionate and driven game designer with a love of Japanese culture and a desire to create games that change people. I have the skills to bring all different facets of game development teams together, break down problems into small bites, and resolve them by using an agile mindset. I want to find an opportunity as a gameplay programmer that will allow me to create and aid development of meaningful games.
I’m excited to collaborate on impactful projects and continue growing as a developer.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Spanish; Castilian
Fluent
Portuguese
Fluent
Japanese
Intermediate
Work Experience
Technical Designer / Gameplay Programmer at Phantastica Games
December 1, 2024 - PresentLed a small team in creating a prototype used for investment pitches. Designed and implemented systems using blueprints and C++ in Unreal Engine 5. Utilized version control systems (e.g., Git) to manage source code repositories effectively. Wrote clear technical documentation outlining system architecture, design patterns used, etc.
Independent Contractor at Self-employed
June 1, 2024 - December 1, 2024Integrated third-party libraries and APIs to enhance game functionality. Debugged and fixed software defects to ensure high-quality gameplay experience. Developed and implemented gameplay mechanics, AI systems, and user interfaces for various game projects. Utilized version control systems (e.g., Git) to manage source code repositories effectively. Created detailed design documents outlining game mechanics, rules, objectives, and progression systems. Utilized industry-standard software tools (e.g., Unity or Unreal Engine) to build prototypes and test gameplay ideas.
Software Development Independent Contractor at Enosis VR
December 1, 2023 - August 1, 2024Provided development and design in a fast-paced R&D Unity 3D development team. Contributed to game and system design, created explanatory diagrams and maintained documentation of developed prototypes. Contributed to core design and mechanics of R&D application. Designed, implemented, and tested different game systems using C# and Unity 3D’s proprietary API. Participated in multiple cross disciplinary ideation sessions and aided the documentation and implementation of multiple different assets.
Education
Bachelor of Computer Science Major Game Design at The University of California, Santa Cruz
September 1, 2021 - June 1, 2023Game Design Program at Moorpark College
July 1, 2018 - May 1, 2021Associates Degree in Arts, History at Moorpark College
July 1, 2018 - May 1, 2021Associates Degree in Arts, Social and Behavioral Sciences at Moorpark College
July 1, 2018 - May 1, 2021Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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