Game art and design professional with experience creating stylized, game-ready assets in both 3D and 2D. Strong understanding of full asset production pipelines and optimization for game engines, with a focus on clean UVs, texturing, and real-time readiness. Excels in 3D character modeling, illustration, concept art, and game design. Skilled in Unreal Engine workflows, asset creation (organic and hard-surface), and integrating effects and UI elements to support immersive game play experiences.

Viola Hale

Game art and design professional with experience creating stylized, game-ready assets in both 3D and 2D. Strong understanding of full asset production pipelines and optimization for game engines, with a focus on clean UVs, texturing, and real-time readiness. Excels in 3D character modeling, illustration, concept art, and game design. Skilled in Unreal Engine workflows, asset creation (organic and hard-surface), and integrating effects and UI elements to support immersive game play experiences.

Available to hire

Game art and design professional with experience creating stylized, game-ready assets in both 3D and 2D. Strong understanding of full asset production pipelines and optimization for game engines, with a focus on clean UVs, texturing, and real-time readiness.

Excels in 3D character modeling, illustration, concept art, and game design. Skilled in Unreal Engine workflows, asset creation (organic and hard-surface), and integrating effects and UI elements to support immersive game play experiences.

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Work Experience

3D Game Artist / Asset Production (role inferred from projects description) at Ball State University / Unreal Engine course project
January 1, 2022 - Present
Collaborated with classmates to create stylized, game-ready assets implemented in Unreal Engine. Followed a full asset production pipeline to create organic and hard-surface models with clean topology, optimized UVs, and real-time compatible textures (including animated textures). Produced 3D hard-surface assets, designed UI elements and interactive 2D puzzle systems using widget blueprints, and created customized VFX integration using Unreal Engine Niagara for gameplay.
Cashier/Store Associate (role name inferred from resume) at Baby sitter (role name inferred from resume)
January 1, 2020 - January 1, 2022
Provided customer-facing service and supported day-to-day responsibilities in a fast-paced environment. Maintained accuracy, clear communication, and adherence to company standards while coordinating effectively with supervisors and guardians.
3D Asset Production / Game Art Collaboration (role inferred from resume text) at CenterPoint (location noted: Indianapolis, IN)
January 1, 2019 - January 1, 2020
Managed multiple responsibilities while adapting to shifting priorities. Maintained an organized, reliable work environment and communicated clearly with guardians to align daily routines with feedback and expectations.

Education

Bachelor of Fine Arts (BFA), Game Art/Design at Ball State University
January 1, 2022 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment