Sight Beyond – VR Library Level (Tritanopia Simulation)
Leah Wright
Published
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This VR environment is part of Sight Beyond, a two-player escape room game designed to simulate sight impairments. In this level, the VR player experiences Tritanopia (blue-yellow color blindness) while navigating a detailed library space with the help of a sighted partner.
I directed the design and visual adjustments for this level, using color grading and spatial audio cues to enhance accessibility and collaboration. The environment was created in Unity and showcased as part of my final major project at UAL.
#VR #GameDesign #CreativeDirection #Unity #LevelDesign #Accessibility #ColorBlindness #ImmersiveDesign #LibraryLevel #SightBeyond