I'm Sinnaca D. Bell, a 3D Generalist specializing in character rigging, animation, and PBR texturing. I have over four years of experience creating cinematic sequences and rigs in Blender and Maya. I adapt to unique workflows and collaborate closely with teams to deliver the best results. I enjoy turning creative ideas into polished 3D assets, and I’m passionate about clean rigging, expressive animation, and efficient asset pipelines that keep projects moving smoothly.

Sinnaca D. Bell JR

I'm Sinnaca D. Bell, a 3D Generalist specializing in character rigging, animation, and PBR texturing. I have over four years of experience creating cinematic sequences and rigs in Blender and Maya. I adapt to unique workflows and collaborate closely with teams to deliver the best results. I enjoy turning creative ideas into polished 3D assets, and I’m passionate about clean rigging, expressive animation, and efficient asset pipelines that keep projects moving smoothly.

Available to hire

I’m Sinnaca D. Bell, a 3D Generalist specializing in character rigging, animation, and PBR texturing.
I have over four years of experience creating cinematic sequences and rigs in Blender and Maya.
I adapt to unique workflows and collaborate closely with teams to deliver the best results.
I enjoy turning creative ideas into polished 3D assets, and I’m passionate about clean rigging, expressive animation, and efficient asset pipelines that keep projects moving smoothly.

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Language

English
Fluent
Russian
Beginner
Spanish; Castilian
Beginner

Work Experience

3D Character ANimator at Ebonova
October 14, 2026 - Present
Interpreted and assisted in the development of the lead director’s vision to create impactful cinematic sequences. Created and refined rigs for versatile use between a game engine and different 3D software. Created animations that reflects the unique personality and circumstances of characters for game-play.

Education

Bachelor of Science in Computer Animation at Full Sail University
January 26, 2026 - March 28, 2026

Qualifications

B.S. in Computer Animation
January 26, 2024 - March 28, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet
    uniE608 Little Big Planet: Kinetic Rush Animation
    This is a Kinetic Rush project in the theme of the video game Little Big Planet. The entire environment and the 'Negativatron' creature in the background were modeled & rigged in Blender and textured in Substance painter. Credits: Sackboy Model - S1OTI Grappling Hook - sonicdude143
    uniE608 Mutant Brawler Vs. Swordsman
    This is a 3D animated fantasy combat sequence focusing on the different combat styles of two characters. The environment was assembled using free to use assets and original lighting and shader editing. Building Set by drcrazzie Car Peugeot 206 by Jelvehkar Robot in the Back Alley - Environment Assessment by JIStone