Hi, I’m Vital Kulewski, a multidisciplinary sound designer and composer with 15+ years of experience across game audio, film and TV sound, broadcast production, theatre, and music composition. I craft immersive soundscapes, design Foley, and handle mixing and mastering, with a focus on interactive audio implementation for Unity, Unreal Engine, FMOD, and Wwise. I thrive in diverse creative environments, collaborating closely with directors, developers, and performers. My background in both studio and live sound, plus my ability to adapt to different media formats, helps me deliver cohesive sonic storytelling across projects.

Vital Kulewski

Hi, I’m Vital Kulewski, a multidisciplinary sound designer and composer with 15+ years of experience across game audio, film and TV sound, broadcast production, theatre, and music composition. I craft immersive soundscapes, design Foley, and handle mixing and mastering, with a focus on interactive audio implementation for Unity, Unreal Engine, FMOD, and Wwise. I thrive in diverse creative environments, collaborating closely with directors, developers, and performers. My background in both studio and live sound, plus my ability to adapt to different media formats, helps me deliver cohesive sonic storytelling across projects.

Available to hire

Hi, I’m Vital Kulewski, a multidisciplinary sound designer and composer with 15+ years of experience across game audio, film and TV sound, broadcast production, theatre, and music composition. I craft immersive soundscapes, design Foley, and handle mixing and mastering, with a focus on interactive audio implementation for Unity, Unreal Engine, FMOD, and Wwise.

I thrive in diverse creative environments, collaborating closely with directors, developers, and performers. My background in both studio and live sound, plus my ability to adapt to different media formats, helps me deliver cohesive sonic storytelling across projects.

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Language

Russian
Fluent
Belarusian
Fluent
Ukrainian
Intermediate
English
Intermediate
Polish
Intermediate

Work Experience

Sound Designer / Composer at DroIT (iGaming)
January 1, 2022 - Present
Sound design for game content; composition of musical themes; recording and mixing
Sound Designer at Loona Inc.
January 1, 2020 - January 1, 2022
Recording, mixing, mastering; sound design and Foley; music composition; audio implementation in Unity
Sound Designer / Arranger / Composer at Madia Group Grevtsov (FM Legends Radio)
January 1, 2017 - Present
Broadcast sound design; jingles and musical branding; program recording and mixing
Sound Engineer at Presidential Orchestra of Belarus
January 1, 2014 - January 1, 2017
Recording, mixing, mastering; FOH engineering
Sound Engineer / Composer at Sunflowers Recording Studio
January 1, 2007 - Present
Music production, mixing, mastering; arrangements and composition
Sound Engineer at RenTV
January 1, 2011 - January 1, 2012
On-set Foley recording
Sound Engineer at Belteleradiocompany
January 1, 2006 - January 1, 2011
Broadcast sound design
Sound Designer / Composer at DroIT
January 1, 2022 - Present
Sound design for interactive content; Composition of musical themes; Recording, editing, and mixing.
Sound Designer & Composer at Loona Inc.
January 1, 2020 - January 1, 2022
Sound design and Foley; Music composition; Recording, mixing, mastering; Audio implementation in Unity.

Education

Sound Engineering at Belarusian State Academy of Arts
January 1, 2005 - January 1, 2010
Sound Engineering at Belarusian State Academy of Arts
January 1, 2005 - January 1, 2010
Sound Engineering at Belarusian State Academy of Arts
January 1, 2005 - January 1, 2010

Qualifications

Interactive Sound Design with Wwise for Unity
January 11, 2030 - February 17, 2026
Sound4Game
January 11, 2030 - February 17, 2026
Interactive Sound Design with Wwise for Unity
January 11, 2030 - May 5, 2026
Sound4Game
January 11, 2030 - May 5, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
    paper Chicken Louncher - PROJECT:mist

    Creation of audio effects — monster sounds, ambience

    paper Loona Inc.

    2020–2022

    • Sound design and Foley
    • Music composition
    • Recording, mixing, mastering
    • Audio implementation in Unity