Hi there! I'm Vital Kulewski, a multidisciplinary sound designer and composer with 15+ years of experience across game audio, film and TV sound, broadcast production, theatre, and music composition. I specialize in sound design, Foley, mixing, mastering, and interactive audio implementation (Unity, Unreal Engine, FMOD, Wwise), delivering immersive audio experiences. I thrive in collaborative environments and adapt to diverse creative settings—from studio work to live performances. With a strong background in studio and live sound engineering, I enjoy crafting distinctive musical themes, audio branding, and high-quality productions for games, film, and broadcast.

Vital Kulewski

Hi there! I'm Vital Kulewski, a multidisciplinary sound designer and composer with 15+ years of experience across game audio, film and TV sound, broadcast production, theatre, and music composition. I specialize in sound design, Foley, mixing, mastering, and interactive audio implementation (Unity, Unreal Engine, FMOD, Wwise), delivering immersive audio experiences. I thrive in collaborative environments and adapt to diverse creative settings—from studio work to live performances. With a strong background in studio and live sound engineering, I enjoy crafting distinctive musical themes, audio branding, and high-quality productions for games, film, and broadcast.

Available to hire

Hi there! I’m Vital Kulewski, a multidisciplinary sound designer and composer with 15+ years of experience across game audio, film and TV sound, broadcast production, theatre, and music composition. I specialize in sound design, Foley, mixing, mastering, and interactive audio implementation (Unity, Unreal Engine, FMOD, Wwise), delivering immersive audio experiences.

I thrive in collaborative environments and adapt to diverse creative settings—from studio work to live performances. With a strong background in studio and live sound engineering, I enjoy crafting distinctive musical themes, audio branding, and high-quality productions for games, film, and broadcast.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Russian
Fluent
Belarusian
Fluent
Ukrainian
Intermediate
English
Intermediate
Polish
Intermediate

Work Experience

Sound Designer / Composer at DroIT (iGaming)
January 1, 2022 - Present
Sound design for game content; composition of musical themes; recording and mixing
Sound Designer at Loona Inc.
January 1, 2020 - January 1, 2022
Recording, mixing, mastering; sound design and Foley; music composition; audio implementation in Unity
Sound Designer / Arranger / Composer at Madia Group Grevtsov (FM Legends Radio)
January 1, 2017 - Present
Broadcast sound design; jingles and musical branding; program recording and mixing
Sound Engineer at Presidential Orchestra of Belarus
January 1, 2014 - January 1, 2017
Recording, mixing, mastering; FOH engineering
Sound Engineer / Composer at Sunflowers Recording Studio
January 1, 2007 - Present
Music production, mixing, mastering; arrangements and composition
Sound Engineer at RenTV
January 1, 2011 - January 1, 2012
On-set Foley recording
Sound Engineer at Belteleradiocompany
January 1, 2006 - January 1, 2011
Broadcast sound design
Sound Designer / Composer at DroIT
January 1, 2022 - Present
Sound design for interactive content; Composition of musical themes; Recording, editing, and mixing.
Sound Designer & Composer at Loona Inc.
January 1, 2020 - January 1, 2022
Sound design and Foley; Music composition; Recording, mixing, mastering; Audio implementation in Unity.

Education

Sound Engineering at Belarusian State Academy of Arts
January 1, 2005 - January 1, 2010
Sound Engineering at Belarusian State Academy of Arts
January 1, 2005 - January 1, 2010

Qualifications

Interactive Sound Design with Wwise for Unity
January 11, 2030 - February 17, 2026
Sound4Game
January 11, 2030 - February 17, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
    paper Chicken Louncher - PROJECT:mist

    Creation of audio effects — monster sounds, ambience

    paper Loona Inc.

    2020–2022

    • Sound design and Foley
    • Music composition
    • Recording, mixing, mastering
    • Audio implementation in Unity