I am Vitaly Ivachin, a Dynamic Technical Animator and Senior VFX Artist based in Toronto, Canada. I bring over 15 years of experience in real-time VFX, 3D animation, and interactive game development. I specialize in crafting high-quality visual effects, particles, fluids, and robust simulations, and I optimize assets for PC, VR, AR, and mobile platforms. I’m proficient in Unreal Engine, Unity, and Houdini, and I have a proven track record of delivering award-winning VFX solutions for gaming and entertainment. I excel at solving complex technical challenges, boosting visual fidelity with custom shaders, and mentoring teams to push creative boundaries and performance under tight deadlines. I thrive in fast-paced environments and enjoy collaborating with stakeholders to scope, prototype, and deliver polished results.

Vitaly Ivachin

I am Vitaly Ivachin, a Dynamic Technical Animator and Senior VFX Artist based in Toronto, Canada. I bring over 15 years of experience in real-time VFX, 3D animation, and interactive game development. I specialize in crafting high-quality visual effects, particles, fluids, and robust simulations, and I optimize assets for PC, VR, AR, and mobile platforms. I’m proficient in Unreal Engine, Unity, and Houdini, and I have a proven track record of delivering award-winning VFX solutions for gaming and entertainment. I excel at solving complex technical challenges, boosting visual fidelity with custom shaders, and mentoring teams to push creative boundaries and performance under tight deadlines. I thrive in fast-paced environments and enjoy collaborating with stakeholders to scope, prototype, and deliver polished results.

Available to hire

I am Vitaly Ivachin, a Dynamic Technical Animator and Senior VFX Artist based in Toronto, Canada. I bring over 15 years of experience in real-time VFX, 3D animation, and interactive game development. I specialize in crafting high-quality visual effects, particles, fluids, and robust simulations, and I optimize assets for PC, VR, AR, and mobile platforms. I’m proficient in Unreal Engine, Unity, and Houdini, and I have a proven track record of delivering award-winning VFX solutions for gaming and entertainment.

I excel at solving complex technical challenges, boosting visual fidelity with custom shaders, and mentoring teams to push creative boundaries and performance under tight deadlines. I thrive in fast-paced environments and enjoy collaborating with stakeholders to scope, prototype, and deliver polished results.

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Language

English
Fluent

Work Experience

3D Artist at Freelance
January 1, 2023 - Present
Delivered high-quality 3D animations, visual effects, and interactive projects for clients in medical, marketing, and entertainment industries.
Technical Director/Artist at Red Nucleus
January 1, 2023 - September 29, 2025
Produced high-quality 3D medical animations for education and marketing purposes, including realistic anatomical models and abstract bio-chemical visualizations.
Senior 3D Animator at In Vivo Communications
January 1, 2020 - September 29, 2025
Managed the studio render farm, researching and helping implement a variety of render management tools including Maya and 3ds Max to create VFX-heavy medical animations, performing modeling, texturing, rigging, lighting and material work, and complex cloth and particle simulations.
Freelance, 3D Artist
January 1, 2023 - Present
Delivered high-quality 3D animations, visual effects, and interactive projects for clients in medical, marketing, and entertainment industries. Specialized in creating detailed and realistic 3D models, particle effects, and dynamics using 3ds Max, Maya, and Cinema 4D. Developed interactive experiences and prototypes using Unity and Unreal Engine, integrating shaders and real-time effects to enhance engagement. Collaborated with clients to define project scope, timelines, and deliverables, consistently meeting tight deadlines.
Technical Director / Artist at Red Nucleus
January 1, 2023 - September 29, 2025
Produced high-quality 3D medical animations for education and marketing, including realistic anatomical models and abstract bio-chemical visualizations. Designed, modeled, textured, rigged, and animated complex medical scenes using Maya, Cinema 4D, and 3ds Max. Developed interactive Unity games for VR, AR, and mobile platforms, including storyboard and concept development of game mechanics. Authored onboarding materials and shaders; improved pipeline with prototyping.
Senior 3D Animator at In Vivo Communications
January 1, 2020 - September 29, 2025
Managed the studio render farm, researched and helped implement render management tools including Deadline. Worked with industry-standard software like Maya and 3ds Max to create VFX-heavy medical animations, including modeling, texturing, rigging, lighting, animation, and motion capture. Created interactive experiences and prototypes, and led asset creation and shader development to enhance visual quality.
Freelance Technical Animator & VFX Artist at Various clients
January 1, 2023 - Present
Designed and delivered high-impact VFX, particle systems, and dynamic simulations for gaming and interactive projects using Unreal Engine and Unity. Created optimized 3D models, real-time effects, and shaders to elevate gameplay experiences for clients in entertainment and interactive media. Collaborated with stakeholders to scope projects, prototype interactive mechanics, and meet aggressive deadlines with polished results. Established best practices, pipelines, and workflows to improve productivity.
Technical Director / VFX Artist at Red Nucleus, Toronto
December 31, 2023 - September 29, 2025
Developed immersive Unity-based game prototypes and VR experiences, integrating advanced VFX like particle systems and destruction effects. Engineered real-time shaders and optimized assets for PC, VR, and mobile platforms, ensuring seamless performance and stunning visuals. Led rigging, animation, modeling and texturing workflows in Maya and 3ds Max, enhancing character and environmental realism for interactive applications. Authored training guides on asset optimization and rendering pipelines, boosting team efficiency in game development workflows.
Senior 3D Animator at In Vivo Communications, Toronto
December 31, 2020 - September 29, 2025
Modeled, animated, texture-mapped, lit, and composed scenes to deliver high-quality 3D animations. Developed VFX-heavy animations and game prototypes using Maya, 3ds Max, and Unity, focusing on cloth simulations, particle effects, and motion capture integration. Designed custom shaders and real-time effects for Unity and Unreal Engine, optimizing projects for VR, AR, and mobile gaming platforms. Managed studio render farm and implemented deadlines for efficient VFX rendering, reducing production times. Mentored animators on game engine asset workflows, shader creation, and technical troubleshooting, fostering a high-performing team.

Education

Certificate at Centennial College, Toronto
January 1, 2000 - January 1, 2000
Online Training at RebelWay
January 1, 2024 - January 1, 2024
Online Training at Redefine FX
January 1, 2022 - January 1, 2022
Certificate at Centennial College, Toronto
January 1, 2000 - January 1, 2000
Certificate in Digital Animation at Centennial College, Toronto
January 1, 2000 - September 29, 2025
Houdini FX Training at RebelWay
January 1, 2024 - September 29, 2025
Advanced VFX Training at Redefine FX
January 1, 2022 - September 29, 2025

Qualifications

Houdini FX Training
January 1, 2024 - September 29, 2025
Advanced VFX Training
January 1, 2022 - September 29, 2025
Certificate in Digital Animation
January 1, 2000 - September 29, 2025

Industry Experience

Media & Entertainment, Education, Healthcare, Life Sciences, Professional Services, Software & Internet, Gaming