I'm Vitor Barcellos, a Senior Unity Engineer and Technical Director with over 8 years of experience leading full-cycle game development across mobile, VR/AR, and cross-platform titles. I have a track record of shipping high-quality games (including titles with 500k+ downloads) and guiding engineering teams to meet tight deadlines. I bring deep technical expertise in Unity, C#, and performance optimization, with hands-on AR app development using AR Foundation and porting between AR/VR platforms like Meta Quest and Apple Vision Pro. I'm passionate about building robust, scalable systems and delivering immersive player experiences, from pre-production to soft-launch, collaborating with globally distributed teams across four continents.

Vitor Barcellos

I'm Vitor Barcellos, a Senior Unity Engineer and Technical Director with over 8 years of experience leading full-cycle game development across mobile, VR/AR, and cross-platform titles. I have a track record of shipping high-quality games (including titles with 500k+ downloads) and guiding engineering teams to meet tight deadlines. I bring deep technical expertise in Unity, C#, and performance optimization, with hands-on AR app development using AR Foundation and porting between AR/VR platforms like Meta Quest and Apple Vision Pro. I'm passionate about building robust, scalable systems and delivering immersive player experiences, from pre-production to soft-launch, collaborating with globally distributed teams across four continents.

Available to hire

I’m Vitor Barcellos, a Senior Unity Engineer and Technical Director with over 8 years of experience leading full-cycle game development across mobile, VR/AR, and cross-platform titles. I have a track record of shipping high-quality games (including titles with 500k+ downloads) and guiding engineering teams to meet tight deadlines.

I bring deep technical expertise in Unity, C#, and performance optimization, with hands-on AR app development using AR Foundation and porting between AR/VR platforms like Meta Quest and Apple Vision Pro. I’m passionate about building robust, scalable systems and delivering immersive player experiences, from pre-production to soft-launch, collaborating with globally distributed teams across four continents.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Portuguese
Fluent

Work Experience

Technical Director at A Vision Games
April 1, 2025 - September 1, 2025
Spearheaded engineering for a music-based rhythm game, leading a multi-disciplinary team under a tight publisher deadline to successful milestone delivery. Architected core systems including 4-lane rhythmic gameplay, character/environment customization, economy, and progression. Established agile workflows and CI/CD pipeline, improving team velocity and code quality. Mentored 2 junior engineers and served as technical pillar alongside Game and Art Directors.
Lead Unity Engineer at Triple Z Studios
February 1, 2025 - April 1, 2025
Led engineering team in designing and developing a multiplayer stealth-action PC title, established project architecture based on clean principles. Owned code quality and review processes. Implemented core player mechanics including 3D character controller and parkour systems. Ported tech from Meta Quest to Apple Vision Pro and a separate 2D console version.
Senior Unity Engineer at In All Media
August 1, 2023 - September 1, 2024
Developed a cross-platform VR/AR streaming app with immersive environments, mini-games, and a virtual pet for Pluto TV. Architected and implemented key systems: XR input/interaction, video streaming playback, backend integrations (Pluto TV, Gemini API, OpenAI), deep linking, and cross-platform multiplayer. Led performance and memory optimization across VR and console platforms. Managed port from Meta Quest to Apple Vision Pro and a separate 2D version for consoles.
Senior Unity Engineer at Double Dash Studios
June 1, 2020 - August 1, 2023
Developed and shipped Jorel’s Brother (500k+ downloads on Google Play) for PC, Mobile, and Xbox. Implemented core gameplay, UI, and IAP systems. Architected memory optimization strategy using Addressables; Ported title to Xbox using Unity Game Core and established CI/CD with TeamCity. Integrated third-party plugins such as Steam SDK, Unity Analytics and FMOD. Contributed to Nova Urbana by implementing deterministic multiplayer features using Photon Quantum.
Mid-Level Unity Engineer at Arcolabs
February 28, 2019 - May 31, 2020
Developed an educational platform with 100+ activities for children, featuring licensed Disney characters. Owned gameplay and UI programming, and designed the application architecture. Engineered a dynamic content delivery system using Unity Addressables integrated with a REST API and CDN.

Education

Bachelor of Computer Science at Federal University of Rio de Janeiro
August 31, 2014 - August 31, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper Play Educa Disney

    Developed an educational platform with 100+ activities for children, featuring licensed Disney characters.

    Implemented core gameplay, UI and IAP systems (Google Play, App Store).

    Designed Dev-Ops strategy with a dynamic content delivery system using Unity Addressables integrated with a REST API and CDN.

    Managed Android, iOS and WebGL porting.

    paper Pluto TV VR App

    Developed a cross-platform VR/AR streaming app with immersive environments, mini-games and a virtual pet for Pluto TV.

    Architected and implemented key systems: XR input/interaction, video streaming/playback, backend integrations (Pluto TV, Gemini API, OpenAI), deeplinking, and multiplayer with Normcore framework.

    Led performance and memory optimization across VR and console platforms, ensuring stable framerates.

    Managed the technical port from Meta Quest (Oculus SDK) to Apple Vision Pro and a separate 2D version for consoles (PlayStation and Xbox).

    paper My Fantasy DJ

    Spearheaded engineering for a hybrid-casual rhythm game, leading a multi-disciplinary team under a tight deadline to successful milestone deliveries.

    Architected and implemented core systems including 4-lane rhythmic gameplay, character/environment customization, economy and progression.

    Designed Dev-Ops strategy using Unity Addressables for continuous content delivery.

    Established Agile workflows, a streamlined code review process, and CI/CD pipeline, improving team velocity and code quality.

    Mentored 2 junior engineers and acted as the technical pillar alongside Game and Art Directors.

    paper Jorel's Brother

    An award winning adventure point-and-click title based on iconic Brazillian cartoon show.

    Developed and shipped (500k+ downloads on Google Play) for PC, Mobile, and Xbox.

    Implemented core gameplay, UI, IAP and DLC systems (Steam, Google Play, App Store).

    Architected memory optimization strategy using Unity Addressables, ensuring smooth performance on low-end mobile devices.

    Ported title to Xbox using Unity Game Core and established CI/CD with TeamCity.

    Integrated third-party plug-ins such as Steam SDK, Unity Analytics and FMOD.

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