I’m Vitor Barcellos, a Senior Unity Engineer and Technical Director with over 8 years of experience leading full-cycle game development across mobile, VR/AR, and cross-platform titles. I have a track record of shipping high-quality games (including titles with 500k+ downloads) and guiding engineering teams to meet tight deadlines.
I bring deep technical expertise in Unity, C#, and performance optimization, with hands-on AR app development using AR Foundation and porting between AR/VR platforms like Meta Quest and Apple Vision Pro. I’m passionate about building robust, scalable systems and delivering immersive player experiences, from pre-production to soft-launch, collaborating with globally distributed teams across four continents.
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Developed an educational platform with 100+ activities for children, featuring licensed Disney characters.
Implemented core gameplay, UI and IAP systems (Google Play, App Store).
Designed Dev-Ops strategy with a dynamic content delivery system using Unity Addressables integrated with a REST API and CDN.
Managed Android, iOS and WebGL porting.
Developed a cross-platform VR/AR streaming app with immersive environments, mini-games and a virtual pet for Pluto TV.
Architected and implemented key systems: XR input/interaction, video streaming/playback, backend integrations (Pluto TV, Gemini API, OpenAI), deeplinking, and multiplayer with Normcore framework.
Led performance and memory optimization across VR and console platforms, ensuring stable framerates.
Managed the technical port from Meta Quest (Oculus SDK) to Apple Vision Pro and a separate 2D version for consoles (PlayStation and Xbox).
Spearheaded engineering for a hybrid-casual rhythm game, leading a multi-disciplinary team under a tight deadline to successful milestone deliveries.
Architected and implemented core systems including 4-lane rhythmic gameplay, character/environment customization, economy and progression.
Designed Dev-Ops strategy using Unity Addressables for continuous content delivery.
Established Agile workflows, a streamlined code review process, and CI/CD pipeline, improving team velocity and code quality.
Mentored 2 junior engineers and acted as the technical pillar alongside Game and Art Directors.
An award winning adventure point-and-click title based on iconic Brazillian cartoon show.
Developed and shipped (500k+ downloads on Google Play) for PC, Mobile, and Xbox.
Implemented core gameplay, UI, IAP and DLC systems (Steam, Google Play, App Store).
Architected memory optimization strategy using Unity Addressables, ensuring smooth performance on low-end mobile devices.
Ported title to Xbox using Unity Game Core and established CI/CD with TeamCity.
Integrated third-party plug-ins such as Steam SDK, Unity Analytics and FMOD.
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