Available to hire
Technical designer and programmer with 6+ years of experience seeking intermediate level technical design position on action-oriented games.
Experience Level
Language
English
Fluent
Work Experience
Technical Designer at Playable Worlds
June 1, 2024 - June 1, 2024Stars Reach: Technical Designer responsible for enemy aggro tracking, bullet hell-style powerups, procedural boss encounters, player death, and resource/crafting loop. Worked extensively with a proprietary TypeScript scripting engine; engine code via Unity C# ECS; supported fast-action gameplay on AWS-hosted servers.
Prototype Designer at Playable Worlds
January 1, 2023 - January 1, 2023Designed major systems such as input, action-combat, and progression. Created comprehensive prototypes for UI, movement, progression, and procedural environment decoration.
Director/Lead Programmer at Balatro Mod (Cardsauce)
April 1, 2024 - November 9, 2025Lead development for 2.0 content update; provided patch and content updates; provided essential system code for SMODS, Balatro’s leading modding framework.
Director/Lead Programmer at Balatro Mod (JoJo’s Balatro Fanworks)
February 1, 2024 - November 9, 2025Wrote 95% of project code; 30+ art pieces; Coordinated dozens of independent contributors.
Education
BA in Arts, Technology, and Emerging Communications at University of Texas at Dallas
January 11, 2030 - May 1, 2021Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
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