Technical designer and programmer with 6+ years of experience seeking intermediate level technical design position on action-oriented games.

Vivian Giacobbi

Technical designer and programmer with 6+ years of experience seeking intermediate level technical design position on action-oriented games.

Available to hire

Technical designer and programmer with 6+ years of experience seeking intermediate level technical design position on action-oriented games.

Experience Level

Expert

Language

English
Fluent

Work Experience

Technical Designer at Playable Worlds
June 1, 2024 - June 1, 2024
Stars Reach: Technical Designer responsible for enemy aggro tracking, bullet hell-style powerups, procedural boss encounters, player death, and resource/crafting loop. Worked extensively with a proprietary TypeScript scripting engine; engine code via Unity C# ECS; supported fast-action gameplay on AWS-hosted servers.
Prototype Designer at Playable Worlds
January 1, 2023 - January 1, 2023
Designed major systems such as input, action-combat, and progression. Created comprehensive prototypes for UI, movement, progression, and procedural environment decoration.
Director/Lead Programmer at Balatro Mod (Cardsauce)
April 1, 2024 - November 9, 2025
Lead development for 2.0 content update; provided patch and content updates; provided essential system code for SMODS, Balatro’s leading modding framework.
Director/Lead Programmer at Balatro Mod (JoJo’s Balatro Fanworks)
February 1, 2024 - November 9, 2025
Wrote 95% of project code; 30+ art pieces; Coordinated dozens of independent contributors.

Education

BA in Arts, Technology, and Emerging Communications at University of Texas at Dallas
January 11, 2030 - May 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment