Available to hire
I’m Vladimir Storm, a Senior Game Engineer focused on building robust gameplay systems, tooling, and high-performance engine features for PC and console. I specialize in Unreal Engine and Unity, crafting multiplayer frameworks, inventory and progression systems, and data-driven architectures that scale with creative visions.
With over 13 years in the game industry, I collaborate across design, art, and QA to ship polished experiences. I enjoy mentoring teammates, learning new technologies and refining pipelines and editor tooling to empower teams to move faster while keeping code maintainable and SOLID.
Experience Level
Language
English
Fluent
Danish
Intermediate
Work Experience
Senior Game Engineer at Bitfire Games
January 1, 2024 - PresentLed development of multiplayer systems, player inventory, resource system, rogue-lite progression, gameplay ability system, and UI integration for Dark Swarm on Unreal Engine 5; refactored legacy code toward SOLID principles and data-driven design; integrated third-party plugins.
Senior Game Engineer at Playwood Project
December 31, 2020 - October 22, 2025Implemented player inventory, resource system, game modifiers, rogue-lite progression, procedural generation, and editor tooling; introduced GameplayTags and data-driven design; built AI behaviors, UI input handling, and toolchains for efficient development.
Senior Game Engineer at FrameBunker
December 31, 2020 - October 22, 2025Worked on Static Sky project (Unity 3D); implemented map tags, player classes and skills, equipment, weapons, status effects, cover system, character movement; developed AI, UI, editor tools and improved development pipelines.
Game Engineer and Designers at Gamified Math
December 31, 2018 - October 22, 2025Developed Gamified Math experience in Unity 3D; area maps, interactables, character movement, math levels, UI, save systems, networking; provided design direction.
Game Engineer at Tactile Entertainment
December 31, 2014 - October 22, 2025Tactile Entertainment projects – multiple; map progression, map objects, game modes, board pieces, UI, networking; editor tools; content delivery and refactoring.
Game Engineer at Freelance (Nodes.dk / Jonas.dk)
December 31, 2013 - October 22, 2025Freelance Unity 3D/mobile projects; analysis and delivery across PC/mobile platforms.
Beta Dwarf at Beta Dwarf
December 31, 2015 - October 22, 2025Multiplayer, class and class skills, AI, refactoring, editor tools.
Education
Bachelor's at Copenhagen School of Design and Technology
January 1, 2006 - January 1, 2008Master's at IT University of Copenhagen
January 1, 2008 - January 1, 2012Bachelor's at The Polytechnic University of Timisoara, Systems Engineering
January 11, 2030 - October 22, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
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