I'm Vladimir Storm, a Senior Game Engineer focused on building robust gameplay systems, tooling, and high-performance engine features for PC and console. I specialize in Unreal Engine and Unity, crafting multiplayer frameworks, inventory and progression systems, and data-driven architectures that scale with creative visions. With over 13 years in the game industry, I collaborate across design, art, and QA to ship polished experiences. I enjoy mentoring teammates, learning new technologies and refining pipelines and editor tooling to empower teams to move faster while keeping code maintainable and SOLID.

Vladimir Storm

I'm Vladimir Storm, a Senior Game Engineer focused on building robust gameplay systems, tooling, and high-performance engine features for PC and console. I specialize in Unreal Engine and Unity, crafting multiplayer frameworks, inventory and progression systems, and data-driven architectures that scale with creative visions. With over 13 years in the game industry, I collaborate across design, art, and QA to ship polished experiences. I enjoy mentoring teammates, learning new technologies and refining pipelines and editor tooling to empower teams to move faster while keeping code maintainable and SOLID.

Available to hire

I’m Vladimir Storm, a Senior Game Engineer focused on building robust gameplay systems, tooling, and high-performance engine features for PC and console. I specialize in Unreal Engine and Unity, crafting multiplayer frameworks, inventory and progression systems, and data-driven architectures that scale with creative visions.

With over 13 years in the game industry, I collaborate across design, art, and QA to ship polished experiences. I enjoy mentoring teammates, learning new technologies and refining pipelines and editor tooling to empower teams to move faster while keeping code maintainable and SOLID.

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Experience Level

Expert
Expert
Expert

Language

English
Fluent
Danish
Intermediate

Work Experience

Senior Game Engineer at Bitfire Games
January 1, 2024 - Present
Led development of multiplayer systems, player inventory, resource system, rogue-lite progression, gameplay ability system, and UI integration for Dark Swarm on Unreal Engine 5; refactored legacy code toward SOLID principles and data-driven design; integrated third-party plugins.
Senior Game Engineer at Playwood Project
December 31, 2020 - October 22, 2025
Implemented player inventory, resource system, game modifiers, rogue-lite progression, procedural generation, and editor tooling; introduced GameplayTags and data-driven design; built AI behaviors, UI input handling, and toolchains for efficient development.
Senior Game Engineer at FrameBunker
December 31, 2020 - October 22, 2025
Worked on Static Sky project (Unity 3D); implemented map tags, player classes and skills, equipment, weapons, status effects, cover system, character movement; developed AI, UI, editor tools and improved development pipelines.
Game Engineer and Designers at Gamified Math
December 31, 2018 - October 22, 2025
Developed Gamified Math experience in Unity 3D; area maps, interactables, character movement, math levels, UI, save systems, networking; provided design direction.
Game Engineer at Tactile Entertainment
December 31, 2014 - October 22, 2025
Tactile Entertainment projects – multiple; map progression, map objects, game modes, board pieces, UI, networking; editor tools; content delivery and refactoring.
Game Engineer at Freelance (Nodes.dk / Jonas.dk)
December 31, 2013 - October 22, 2025
Freelance Unity 3D/mobile projects; analysis and delivery across PC/mobile platforms.
Beta Dwarf at Beta Dwarf
December 31, 2015 - October 22, 2025
Multiplayer, class and class skills, AI, refactoring, editor tools.

Education

Bachelor's at Copenhagen School of Design and Technology
January 1, 2006 - January 1, 2008
Master's at IT University of Copenhagen
January 1, 2008 - January 1, 2012
Bachelor's at The Polytechnic University of Timisoara, Systems Engineering
January 11, 2030 - October 22, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert

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