Valerio Oddis
Senior Architectural Visualizer and 3D Artist with more than 15 years of experience creating photorealistic images, animations, and visual solutions for architecture and interior design.
About
Senior Architectural Visualizer and 3D Artist with more than 15 years of experience creating photorealistic images, animations, and visual solutions for architecture and interior design. I collaborate with multidisciplinary teams and focus on both artistic sensitivity and technical accuracy to deliver compelling, design-faithful presentations.
I combine strong production organization, workflow coordination, scene optimization, and quality control—using modern visualization and post-production tools. I also support research and implementation of new technologies, including real-time and AI-assisted workflows, while keeping consistency across image sets and project deliverables.
- 13 years' experience
- Joined July 2026
Skills· 13
Languages
- PortugueseFluent
- ItalianFluent
- EnglishAdvanced
- FrenchBeginner
Industry experience
- Real Estate & Construction
- Retail
- Media & Entertainment
- Professional Services
- Travel & Hospitality
Work experience· 6 roles
Produced photorealistic interior visualizations for furniture, home décor, and e-commerce projects, recreating products and environments from references and requirements. Built realistic 3D interiors in 3ds Max with Corona Renderer, integrating furniture, decorative objects, architectural elements, materials, lighting, and camera composition. Focused on accurate reproduction of product finishes, proportions, and colors for online retail and marketing, while optimizing scenes and assets to improve rendering efficiency. Implemented feedback and revisions while maintaining consistency across image sets and collections, collaborating remotely with international stakeholders.
Reorganized and maintained the vegetation asset library to improve structure, consistency, performance, and usability across architectural visualization projects. Catalogued and classified trees, shrubs, flowers, groundcovers, and climbing plants, and standardized tags, folders, categories, and naming conventions to enable faster retrieval and reuse. Reviewed and standardized textures, materials, maps, scales, previews, and model quality. Optimized vegetation models and created scattering presets using Forest Pack to improve viewport and rendering performance. Managed and integrated assets through Connecter, modeling vegetation when required, and continuously updated the production library.
Led 3D production activities including architectural visualization, workflow organization, technical support, process improvement, and team coordination. Produced high-quality architectural images, animations, and real-time presentations for interior and exterior projects. Organized production workflows and established methodologies using Kaizen continuous-improvement practices within the 3D department. Distributed tasks based on project priorities, deadlines, and team capacity, tracking production progress and delivery schedules. Supported team growth with technical guidance, managed software and server licenses, and assisted with system maintenance and technical organization. Researched, tested, and implemented visualization technologies across 3ds Max, V-Ray, Corona Renderer, Unreal Engine, D5 Render, Chaos Vantage, Adobe tools, and ComfyUI / Stable Diffusion workflows. Coordinated with architects and designers to translate concepts into accurate and visually compelling presentation
Education· 5
Certifications and awards
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