Available to hire
I am an independent and passionate 3D artist and level designer, specializing in environment art within Unreal Engine. I build immersive landscapes, characters and props with a strong foundation in digital art and game design, using tools like Unreal Engine, Maya, ZBrush and Substance Painter.
I am self-motivated and hardworking, with a love for learning and innovating. I thrive under pressure, enjoy collaborating with teams, and am dedicated to delivering high-quality assets on tight deadlines.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
Language
English
Fluent
Italian
Fluent
French
Intermediate
Work Experience
3D artist & Game designer at Commodore Industries
March 1, 2023 - PresentCreated different 3D assets for the environments, characters and props
Designed and created different environments in different styles, following
different projects and deadlines
Deal with the game design of different games, including level design, combat
design and quest design, producing various GDDs for clients
Produced Game Development Documents for different clients
Managed character creation through Metahumans
Environment Artist & Level Designer at Yuzu Games
February 1, 2022 - September 1, 2022Worked on several titles released
Optimized lighting for different interior levels, while creating more levels
following the artistic style
Designed and created a new level from scratch in autonomy
Created and expanded different maps, based on the gameplay requirements,
ranging in different game genres
Environment Artist & Level Designer at Onessus Blockchain
September 1, 2021 - December 1, 2021Worked on several titles released
Fixed different bugs in the levels, working closely with the QA testing team
Redesigned and enriched the levels following directions and feed backs
Designed, created and polished a new level for an upcoming game mode,
dealing with gameplay mechanics and performance limits
Environment Artist & Level Designer at Hodl God (Indie project)
September 1, 2021 - January 1, 2022Fixed bugs, implemented new map features, and designed new maps for new modes; optimized lighting for interiors; created and expanded levels following the artist's style; redesigned and enriched levels based on feedback; designed, created, and polished a new level addressing gameplay mechanics and performance limits.
Environment Artist & Level Designer at Commodore Industries
March 1, 2023 - PresentWorked on several titles released; optimized lighting for interior levels; created more levels following the artist's style; redesigned and enriched levels and game environments.
Education
Bachelor in Informatics Sciences at University of Udine
September 1, 2018 - June 1, 2022High School Degree in Foreign Languages at Angela Veronese High School
September 1, 2012 - June 1, 2018Master Degree in Game at BigRock Institute of magic technologies
September 1, 2022 - February 28, 2023Master in Game Art & Design at Big Rock Institute
September 1, 2022 - February 1, 2023Blockchain Certificate at Oneuss Blockchain
September 1, 2021 - January 1, 2022Bachelor's Degree in Informatics Sciences at University of Udine
September 1, 2018 - June 1, 2022High School Diploma in Foreign Languages at Liceo Angela Veronese
September 1, 2012 - June 1, 2018Qualifications
Blockchain Certificate
September 1, 2021 - January 1, 2022Industry Experience
Gaming, Media & Entertainment, Software & Internet, Computers & Electronics
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
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