I am an independent and passionate 3D artist and level designer, specializing in environment art within Unreal Engine. I build immersive landscapes, characters and props with a strong foundation in digital art and game design, using tools like Unreal Engine, Maya, ZBrush and Substance Painter. I am self-motivated and hardworking, with a love for learning and innovating. I thrive under pressure, enjoy collaborating with teams, and am dedicated to delivering high-quality assets on tight deadlines.

Alessandro Volpato

I am an independent and passionate 3D artist and level designer, specializing in environment art within Unreal Engine. I build immersive landscapes, characters and props with a strong foundation in digital art and game design, using tools like Unreal Engine, Maya, ZBrush and Substance Painter. I am self-motivated and hardworking, with a love for learning and innovating. I thrive under pressure, enjoy collaborating with teams, and am dedicated to delivering high-quality assets on tight deadlines.

Available to hire

I am an independent and passionate 3D artist and level designer, specializing in environment art within Unreal Engine. I build immersive landscapes, characters and props with a strong foundation in digital art and game design, using tools like Unreal Engine, Maya, ZBrush and Substance Painter.

I am self-motivated and hardworking, with a love for learning and innovating. I thrive under pressure, enjoy collaborating with teams, and am dedicated to delivering high-quality assets on tight deadlines.

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Language

English
Fluent
Italian
Fluent
French
Intermediate

Work Experience

3D artist & Game designer at Commodore Industries
March 1, 2023 - Present
Created different 3D assets for the environments, characters and props Designed and created different environments in different styles, following different projects and deadlines Deal with the game design of different games, including level design, combat design and quest design, producing various GDDs for clients Produced Game Development Documents for different clients Managed character creation through Metahumans
Environment Artist & Level Designer at Yuzu Games
February 1, 2022 - September 1, 2022
Worked on several titles released Optimized lighting for different interior levels, while creating more levels following the artistic style Designed and created a new level from scratch in autonomy Created and expanded different maps, based on the gameplay requirements, ranging in different game genres
Environment Artist & Level Designer at Onessus Blockchain
September 1, 2021 - December 1, 2021
Worked on several titles released Fixed different bugs in the levels, working closely with the QA testing team Redesigned and enriched the levels following directions and feed backs Designed, created and polished a new level for an upcoming game mode, dealing with gameplay mechanics and performance limits
Environment Artist & Level Designer at Hodl God (Indie project)
September 1, 2021 - January 1, 2022
Fixed bugs, implemented new map features, and designed new maps for new modes; optimized lighting for interiors; created and expanded levels following the artist's style; redesigned and enriched levels based on feedback; designed, created, and polished a new level addressing gameplay mechanics and performance limits.
Environment Artist & Level Designer at Commodore Industries
March 1, 2023 - Present
Worked on several titles released; optimized lighting for interior levels; created more levels following the artist's style; redesigned and enriched levels and game environments.

Education

Bachelor in Informatics Sciences at University of Udine
September 1, 2018 - June 1, 2022
High School Degree in Foreign Languages at Angela Veronese High School
September 1, 2012 - June 1, 2018
Master Degree in Game at BigRock Institute of magic technologies
September 1, 2022 - February 28, 2023
Master in Game Art & Design at Big Rock Institute
September 1, 2022 - February 1, 2023
Blockchain Certificate at Oneuss Blockchain
September 1, 2021 - January 1, 2022
Bachelor's Degree in Informatics Sciences at University of Udine
September 1, 2018 - June 1, 2022
High School Diploma in Foreign Languages at Liceo Angela Veronese
September 1, 2012 - June 1, 2018

Qualifications

Blockchain Certificate
September 1, 2021 - January 1, 2022

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics