Creative and detail-oriented 3D Artist and Game Designer specilized in Environment Art within Unreal Engine, with a strong background in digital arts, including 3D modeling, sculpting texturing, lighting and rendering. Self-motivated and hard worker, with a deep passion in learning and innovating.

Alessandro

Creative and detail-oriented 3D Artist and Game Designer specilized in Environment Art within Unreal Engine, with a strong background in digital arts, including 3D modeling, sculpting texturing, lighting and rendering. Self-motivated and hard worker, with a deep passion in learning and innovating.

Available to hire

Creative and detail-oriented 3D Artist and Game Designer specilized in Environment Art within Unreal Engine, with a strong background in digital arts, including
3D modeling, sculpting texturing, lighting and rendering. Self-motivated and hard worker, with a deep passion in learning and innovating.

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Language

English
Advanced
Italian
Fluent
French
Intermediate

Work Experience

3D artist & Game designer at Commodore Industries
March 1, 2023 - Present
Created different 3D assets for the environments, characters and props Designed and created different environments in different styles, following different projects and deadlines Deal with the game design of different games, including level design, combat design and quest design, producing various GDDs for clients Produced Game Development Documents for different clients Managed character creation through Metahumans
Environment Artist & Level Designer at Yuzu Games
February 1, 2022 - September 1, 2022
Worked on several titles released Optimized lighting for different interior levels, while creating more levels following the artistic style Designed and created a new level from scratch in autonomy Created and expanded different maps, based on the gameplay requirements, ranging in different game genres
Environment Artist & Level Designer at Onessus Blockchain
September 1, 2021 - December 1, 2021
Worked on several titles released Fixed different bugs in the levels, working closely with the QA testing team Redesigned and enriched the levels following directions and feed backs Designed, created and polished a new level for an upcoming game mode, dealing with gameplay mechanics and performance limits

Education

Bachelor in Informatics Sciences at University of Udine
September 1, 2018 - June 1, 2022
High School Degree in Foreign Languages at Angela Veronese High School
September 1, 2012 - June 1, 2018
Master Degree in Game at BigRock Institute of magic technologies
September 1, 2022 - February 28, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics