Available to hire
Game developer and interactive technology student with hands-on experience building gameplay systems, character mechanics, and boss AI in Unreal Engine. I focus on modular design, state-driven logic, and clean implementation using Unreal Blueprints and engine-friendly architecture.
I also bring a collaborative, problem-solving mindset from previous technical troubleshooting and team production work. I enjoy designing systems that make player decisions feel fast and intuitive, and I’m detail-oriented about iteration, testing, and version control.
Experience Level
Work Experience
Game Development Intern / Project - Mage & Boss AI (Full Sail University project) at Crimson Depths (Project)
June 1, 2026 - June 1, 2026Engineered and integrated a Mage class character with custom spell mechanics, state-machine animations, and a modular health system in a 4-week agile sprint. Designed and implemented complex Boss AI using Behavior Trees and NavMesh, creating dynamic attack patterns and state-driven movement.
Carpenter at JRG Construction
May 1, 2026 - PresentCollaborated with a 3-person crew to construct custom residential decks, completing finished projects on average within a strict 2-week deadline. Transported hundreds of boards to clients’ backyards to support on-site build schedules.
Game Development Project - Modular Spell & Puzzle System (Full Sail University project) at Magical Mayhem (Project)
September 1, 2024 - September 1, 2024Created a puzzle system that required quick decision-making within one month. Programmed a modular spell system (Fireball, Teleportation, Invisibility) and integrated logic-driven puzzle mechanics to improve player decision speed.
Mobile Expert at T-Mobile
October 1, 2022 - April 1, 2026Diagnosed and resolved 1,000+ software OS and mobile application issues while maintaining a 90% customer satisfaction score. Drove revenue growth across 2,000+ mobile devices, service plans, and hardware accessories through sales-focused customer support.
Education
Bachelor of Science (B.S.) - Interactive Technology (Game Design Concentration) at Full Sail University
January 11, 2030 - July 1, 2026Associate degree (Game Development) at Full Sail University
January 11, 2030 - June 1, 2025Qualifications
Industry Experience
Gaming, Education, Real Estate & Construction, Telecommunications, Software & Internet
Experience Level
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