I am an Environment Artist specialized in creating and optimizing 3D assets, textures and material shaders for games. I love look development, shader work and level design, and I come from a traditional art background as a tattoo artist, with formal education from Think Tank Training Centre focused on environments for games.
I am open to relocation and available to work in person, remotely, or in a hybrid setup. I am constantly learning new skills and software, and I enjoy solving problems and pushing the visual quality of game environments. Tools I work with include Maya, Unreal Engine, ZBrush, Photoshop, Substance Designer, Substance Painter, Illustrator, After Effects, Premiere, DaVinci Resolve, Marmoset Toolbag, and Figma.
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