I am a reliable, driven, and adaptable 3D and Technical artist currently completing a BA in Game Design and Production at the University of Salford. I enjoy building immersive sci-fi and fantasy worlds through strong technical art, modular hard-surface design, and Unreal Engine integration. I thrive in both collaborative and solo settings, taking on quality control and pipeline tasks to ensure polish and functionality. I am comfortable stepping into interdisciplinary roles and continually evolving my craft through design, storytelling, and technical skills.

Brian Carter

I am a reliable, driven, and adaptable 3D and Technical artist currently completing a BA in Game Design and Production at the University of Salford. I enjoy building immersive sci-fi and fantasy worlds through strong technical art, modular hard-surface design, and Unreal Engine integration. I thrive in both collaborative and solo settings, taking on quality control and pipeline tasks to ensure polish and functionality. I am comfortable stepping into interdisciplinary roles and continually evolving my craft through design, storytelling, and technical skills.

Available to hire

I am a reliable, driven, and adaptable 3D and Technical artist currently completing a BA in Game Design and Production at the University of Salford. I enjoy building immersive sci-fi and fantasy worlds through strong technical art, modular hard-surface design, and Unreal Engine integration.

I thrive in both collaborative and solo settings, taking on quality control and pipeline tasks to ensure polish and functionality. I am comfortable stepping into interdisciplinary roles and continually evolving my craft through design, storytelling, and technical skills.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

3D Artist & Game Developer at University Projects – Media City Future Skills & University of Salford
January 1, 2022 - January 1, 2025
Created 3D assets, environments, and characters for both solo and team game projects. Supported gameplay design and implementation alongside visual development. Contributed to scripting, documentation, team coordination, and asset integration. Project Highlight: Fallen Vestige – led 3D production, co-developed design direction, and supported cross-role QA.

Education

BA (Hons) Game Design and Production at University of Salford
January 1, 2022 - January 1, 2025
Level 3 BTEC Extended Diploma in Game Design at Media City Future Skills
January 1, 2020 - January 1, 2022

Qualifications

BA (Hons) Game Design and Productions at University of salford
January 1, 2022 - January 1, 2025
2:1
Level 3BTEC Extended Diploma in Game Design
January 1, 2020 - January 1, 2022
DMM

Industry Experience

Gaming, Media & Entertainment, Software & Internet