Available to hire
Hi, I’m William Edwin Burgstaler. I’m a game designer focused on level design, gameplay systems, and technical design, with hands-on experience in Unity and Unreal Engine across mobile, PC, and console platforms.
I enjoy collaborating across disciplines to ship polished, player-first experiences. My work spans feature ownership, live-service cadence, and iterative design that blends storytelling with engaging gameplay.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Game Designer at HitBit
April 1, 2016 - PresentDesigned full app lifecycle for three self-published Android apps, including UI/UX, coding, testing, and post-launch updates.
Game Designer at NantGames
August 1, 2025 - September 12, 2025Assisted in the design and configuration of multiple game systems, maintained hosted game features for Z1 Battle Royale, and led design ownership for MythWalker, including daily and story quest systems within a live-service framework. Designed 27 playable levels and several greyboxed levels with strong environmental storytelling; planned FTUE and coordinated content release schedules.
QA Analyst at Daybreak Game Company
October 1, 2018 - September 12, 2025Monitored live gameplay and rigorously tested new features across PC and PS4 for H1Z1, ensuring stable performance and smooth player experiences. Configured player cosmetics data and managed hosted game data to enhance customization and community gameplay functionality.
Junior Software Engineer / Game Designer at Create Soft Group
June 1, 2015 - September 12, 2025Led design and programming for two mobile games developed in Unity, including gameplay mechanics, UI/UX design, and code implementation. Directed collaboration with a character artist to ensure cohesive visual style aligned with the overall game design vision and technical needs.
Technical Lead at Sony Online Entertainment Mentorship Program (Team Aura Game Prototype)
September 30, 2013 - September 12, 2025Designed and implemented game levels using Unreal Editor, including terrain generation, lighting setup, and environmental layout to create immersive and visually compelling gameplay spaces. Managed art asset integration by importing and placing meshes and textures, optimizing materials and shaders. Developed particle effects to enrich game atmosphere and provide dynamic visual feedback, collaborating with design and art teams to align with the overall game vision.
Designer & App Developer at HitBit
April 1, 2016 - PresentDesigned full app lifecycle for three self-published Android apps, including UI/UX, coding, testing, and post-launch updates.
Game Designer at NantGames
August 1, 2025 - September 12, 2025Assisted in design and configuration of multiple game systems, maintained hosted features for Z1 Battle Royale, and led MythWalker as Design Owner, overseeing daily and story quest design within a live service. Designed and developed 27 playable levels and greyboxed levels with environmental storytelling; planned the FTUE and onboarding flow; created cosmetics data; coordinated release content and schedules.
QA Analyst at Daybreak Game Company
October 1, 2018 - September 12, 2025Monitored live gameplay and rigorously tested new features across PC and PS4; configured player cosmetics data and managed hosted game data; supported PC/PS4 game design efforts.
Junior Software Engineer / Game Designer at Create Soft Group
June 1, 2015 - September 12, 2025Led all aspects of design and programming for two mobile games in Unity, including gameplay mechanics, UI/UX, and code implementation; directed art collaboration to ensure cohesive visual style and technical alignment.
Team Aura Game Prototype, Technical Lead at Sony Online Entertainment Mentorship Program
September 1, 2013 - September 12, 2025Designed and implemented game levels using Unreal Editor (terrain, lighting, layout); managed asset integration, optimized materials/shaders, developed particle effects; collaborated with design and art teams to align with project goals.
App Designer & Developer at HitBit
April 1, 2016 - PresentDesigned full app lifecycle for three self-published Android apps, including UI/UX, coding, testing, and post-launch updates.
Game Designer at NantGames
August 1, 2025 - September 12, 2025Assisted in the design and configuration of multiple game systems, maintained hosted game features for Z1 Battle Royale, contributing to player onboarding and engagement. Served as the Design Owner for MythWalker, leading the design and implementation of daily and story quest systems within a live service framework with a strong focus on delivering a compelling gameplay narrative. Designed and developed 27 playable levels and multiple greyboxed levels for MythWalker with strong environmental storytelling, contributing to overall game content, world building and player engagement. Planned and executed the complete combat First Time User Experience (FTUE) level, optimizing player onboarding and gameplay flow. Created player cosmetics data and collaborated on tool development to enhance customization options. Meticulously planned, documented, and coordinated multiple content features and release schedules, ensuring smooth game updates and a strong, compelling gameplay narrative in a live
QA Analyst at Daybreak Game Company
October 1, 2018 - September 12, 2025Monitored live gameplay and rigorously tested new features across PC and PS4 platforms for H1Z1, ensuring stable performance and a smooth player experience. Supported game design efforts for PC and PS4 versions by configuring player cosmetics data and managing hosted game data, contributing to enhanced customization and community gameplay functionality.
Junior Software Engineer / Game Designer at Create Soft Group
June 1, 2015 - September 12, 2025Led all aspects of design and programming for two mobile games developed in Unity, including gameplay mechanics, UI/UX design, and code implementation to create engaging and polished player experiences. Directed and collaborated with a character artist, providing creative guidance and art direction to ensure cohesive visual style aligned with overall game design vision and technical needs.
Technical Lead at Sony Online Entertainment Mentorship Program
September 30, 2013 - September 12, 2025Team Aura Game Prototype: designed and implemented game levels using Unreal Editor, including terrain generation, lighting setup, and environmental layout to create immersive and visually compelling gameplay spaces. Managed art asset integration by importing and placing meshes and textures, optimizing materials and shaders to enhance graphical quality and performance. Developed and applied particle effects to enrich game atmosphere and provide dynamic visual feedback, collaborating closely with design and art teams to align with overall game vision.
Software Developer at HitBit
April 1, 2016 - PresentDesigned full app lifecycle for three self-published Android apps, including UI/UX, coding, testing, and post-launch updates.
Game Designer at NantGames
August 1, 2025 - September 12, 2025Assisted in the design and configuration of multiple game systems; maintained hosted game features for Z1 Battle Royale; led design for MythWalker daily and story quest systems in a live service framework; designed and developed 27 playable levels and greyboxed levels; planned FTUE; created cosmetics data; coordinated content features and release schedules.
QA Analyst at Daybreak Game Company
October 1, 2018 - September 12, 2025Monitored live gameplay and rigorously tested new features across PC and PS4 for H1Z1; configured cosmetics data and hosted game data for PC/PS4 versions.
Junior Software Engineer/Game Designer at Create Soft Group
June 1, 2015 - September 12, 2025Led all aspects of design and programming for two mobile games developed in Unity; handled gameplay mechanics, UI/UX, and code implementation; collaborated with a character artist to ensure cohesive visual style and technical alignment.
Technical Lead, Team Aura Game Prototype at Sony Online Entertainment Mentorship Program
September 1, 2013 - September 12, 2025Designed and implemented game levels using Unreal Editor; managed art asset integration; developed particle effects to enrich game atmosphere, aligning with overall game vision.
Designer (Mobile Apps) at HitBit
April 1, 2016 - October 28, 2025Designed full app lifecycle for three self-published Android apps, including UI/UX, coding, testing, and post-launch updates.
Game Designer at NantGames
August 1, 2025 - August 1, 2025Assisted in the design and configuration of multiple game systems, maintained hosted game features for Z1 Battle Royale, contributing to onboarding and engagement; led design for MythWalker’s daily and story quest systems in a live-service framework.
QA Analyst at Daybreak Game Company
October 1, 2018 - October 1, 2018Monitored live gameplay and tested new features across PC and PS4 for H1Z1; configured cosmetics data and managed hosted game data to enhance customization and community gameplay functionality.
Junior Software Engineer / Game Designer at Create Soft Group
June 1, 2015 - June 1, 2015Led design and programming for two mobile Unity games, including gameplay mechanics, UI/UX design, and code implementation; directed art direction to ensure cohesive visual style aligned with the game design vision.
Technical Lead at Sony Online Entertainment Mentorship Program (Team Aura Game Prototype)
September 30, 2013 - September 30, 2013Designed and implemented game levels using Unreal Editor, including terrain generation, lighting setup, and environmental layout; managed art asset integration, materials/shaders optimization, and particle effects to enrich game atmosphere, collaborating with design and art teams.
Education
Bachelor of Science, Visual and Game Programming at The Art Institute of California, San Diego
January 11, 2030 - August 1, 2013Bachelor of Science, Visual and Game Programming at The Art Institute of California, San Diego
January 11, 2030 - August 1, 2013Bachelor of Science at The Art Institute of California, San Diego
January 11, 2030 - August 1, 2013Bachelor of Science at The Art Institute of California, San Diego
January 11, 2030 - August 1, 2013Bachelor of Science, Visual and Game Programming at The Art Institute of California, San Diego
January 11, 2030 - August 1, 2013Qualifications
Eagle Scout
January 11, 2030 - October 28, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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