Passionate 3D artist with professional experience in modelling, texturing, and building realistic, narrative-led environments. Skilled in low and high-poly modelling, retopology, UV mapping, and creating environment art that communicates story through composition, colour, light, and texture. Develops environments and marketing materials, works effectively in teams, and adapts quickly to new tools and workflows. Has delivered cinematic environment work with no character or dialogue, and contributed across 3D modelling, environment art, UI/levels, and animation within game projects.

Will Entwistle

Passionate 3D artist with professional experience in modelling, texturing, and building realistic, narrative-led environments. Skilled in low and high-poly modelling, retopology, UV mapping, and creating environment art that communicates story through composition, colour, light, and texture. Develops environments and marketing materials, works effectively in teams, and adapts quickly to new tools and workflows. Has delivered cinematic environment work with no character or dialogue, and contributed across 3D modelling, environment art, UI/levels, and animation within game projects.

Available to hire

Passionate 3D artist with professional experience in modelling, texturing, and building realistic, narrative-led environments. Skilled in low and high-poly modelling, retopology, UV mapping, and creating environment art that communicates story through composition, colour, light, and texture.

Develops environments and marketing materials, works effectively in teams, and adapts quickly to new tools and workflows. Has delivered cinematic environment work with no character or dialogue, and contributed across 3D modelling, environment art, UI/levels, and animation within game projects.

See more

Work Experience

3D Modeller & Environment Artist (Honours Project) at Depths of Decay (4th Year Honours Project)
January 1, 2024 - January 1, 2025
Cinematic 3D environment set in the London Underground, exploring themes of decay and isolation following the threat of flooding from the rise of the River Thames. Focused on conveying rich world building without characters or dialogue through spatial composition, colour, light, and texture. Produced supporting online marketing materials and physical props for the university graduate show. Selected to present the project at Gamebridge2026.
3D environment artist (4th-year Honours Project) at Depths of Decay (student project)
January 1, 2024 - December 31, 2024
Created a cinematic 3D environment depicting the London Underground themed around decay and isolation following the threat of flooding from the rise of the River Thames. Focused on world-building without characters or dialogue by using spatial composition, colour, lighting, and texture to communicate narrative and mood. Built a highly realistic and technical environment and produced both online marketing materials and physical props for promotion at the university graduate show. Selected to present the project at Gamebridge 2026.
3D Modeller & Environment Artist (Professional Project) at Shore Leave (3rd Year Professional Project)
January 1, 2023 - January 1, 2024
Casual puzzle and adventure game set on a tropical island developed over a 4-month professional module. Took the role of 3D modeller and environment artist, while also contributing to 2D UI, level assets, and animation. Submitted award applications and project documentation for TIGA 2025 and IndiCade Festival consideration.
3D modeller and environment artist (3rd-year Professional Project) at Shore Leave (student project)
January 1, 2023 - December 31, 2023
Developed a casual puzzle-and-adventure game set on a tropical island over four months. Took ownership as a 3D modeller and environment artist while also supporting 2D UI, level, and animation assets as part of the wider production. Contributed to environment creation and asset production to support gameplay and scene readability for a complete student release. Applied learning from modelling, texturing, and in-engine asset workflows, and reflected on progress through competitive award applications.
Society Committee Member (Inventory & Finance) at Abertay Students’ Association (Society)
January 1, 2022 - January 1, 2023
Managed society inventory, purchases, and finances over a 12-month period, supporting both current needs and future planning. Attended regular committee meetings to represent member concerns and collaborate with other committee members.
Charity Worker (Donations & Displays) at Local charity
January 1, 2020 - January 1, 2022
Part-time role organising incoming donations, stocking shelves, and creating eye-catching display presentations to support store presentation and community engagement.

Education

Bachelor of Arts (Honours) - Computer Arts at Abertay University
January 1, 2021 - January 1, 2024
A-Levels at Lymm High Sixth Form
January 1, 2019 - January 1, 2021
Bachelor of Arts (Honours) - Computer Arts (First Class) at Abertay University, Dundee
January 1, 2021 - January 1, 2025
A-Levels - 3D Design (A*) at Lymm High Sixth Form, Warrington
January 1, 2019 - January 1, 2021

Qualifications

Outstanding Achievement (top graduate award) - 3D Design (A-Level)
January 1, 2021 - August 7, 2026
Outstanding Achievement (Top graduate award)
January 1, 2021 - August 7, 2026
TIGA 2025 & IndiCade Festival nominations (applications)
January 1, 2025 - August 7, 2026

Industry Experience

Gaming, Media & Entertainment, Education