Hi, I’m Walt Corona, a video game composer based in Austin, TX, with a focus on cinematic, ambient, minimalist piano, and narrative-driven music for indie games. I love crafting scores that support exploration, reflection, and tension—writing atmospheric themes and loopable cues, and delivering game-ready stems that fit how players actually move through the story. I bring decades of musical practice—35+ years of piano and keyboard performance—and I also enjoy collaborating through game jams and indie development cycles. Alongside composing, I’ve done SFX and adaptive stem work, and I use my project management background to communicate clearly, organize deliverables, and stay disciplined with deadlines and technical delivery.

WALT CORONA

Hi, I’m Walt Corona, a video game composer based in Austin, TX, with a focus on cinematic, ambient, minimalist piano, and narrative-driven music for indie games. I love crafting scores that support exploration, reflection, and tension—writing atmospheric themes and loopable cues, and delivering game-ready stems that fit how players actually move through the story. I bring decades of musical practice—35+ years of piano and keyboard performance—and I also enjoy collaborating through game jams and indie development cycles. Alongside composing, I’ve done SFX and adaptive stem work, and I use my project management background to communicate clearly, organize deliverables, and stay disciplined with deadlines and technical delivery.

Available to hire

Hi, I’m Walt Corona, a video game composer based in Austin, TX, with a focus on cinematic, ambient, minimalist piano, and narrative-driven music for indie games. I love crafting scores that support exploration, reflection, and tension—writing atmospheric themes and loopable cues, and delivering game-ready stems that fit how players actually move through the story.

I bring decades of musical practice—35+ years of piano and keyboard performance—and I also enjoy collaborating through game jams and indie development cycles. Alongside composing, I’ve done SFX and adaptive stem work, and I use my project management background to communicate clearly, organize deliverables, and stay disciplined with deadlines and technical delivery.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

Work Experience

SFX and Adaptive Stems (Game Jam) at Locally Euclidean Games
July 1, 2026 - July 31, 2026
Produced SFX and progressive stem layers for projects including Time Mending, Tower Defence, and Cyber West Standoff. Built single-cue per project arrangements where stems activate as gameplay advances to support adaptive scoring.
Composer and Audio (Game Jam) at Locally Euclidean Games (North Point Lighthouse)
July 1, 2026 - July 31, 2026
Created title music, main theme, and SFX for a narrative horror puzzle game for the July 2026 game jam. Delivered four tracks total, designed to reinforce story tension and puzzle atmosphere.
Additional Game Jam Audio SFX and Adaptive Stems
July 1, 2026 - Present
Produced SFX and progressive stem layers for multiple projects (Time Mending, Tower Defence, Cyber West Standoff). Delivered a single cue per project with layers that activate as gameplay advances.
North Point Lighthouse Composer and Audio (Game Jam)
July 1, 2026 - Present
Created title music, main theme, and SFX for a narrative horror puzzle game. Delivered four tracks total, designed to support atmosphere and gameplay moments.
Composer and SFX (Game Jam) at Locally Euclidean Games (Disoriented Driving)
June 1, 2026 - June 30, 2026
Provided title music and SFX for a June 2026 game jam. Delivered five tracks that later became a free music pack.
Disoriented Driving Music and Sound (Game Jam)
June 1, 2026 - Present
Provided title music and SFX across five tracks. Later work was released as a free music pack.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Government, Professional Services