I am a 3D artist with three years of experience creating detailed models, textures, lighting setups, and production-ready game assets. I enjoy using Blender to build realistic 3D environments and product visualizations, then optimizing and lighting assets in Unreal Engine and Unity for immersive real-time experiences. I am also comfortable with compositing and color grading in DaVinci Resolve, along with Adobe Photoshop for supporting visual work.
I am passionate about digital art, game development, and continuously improving my creative and technical skills. I especially enjoy creating photorealistic product renders, experimenting with modern 3D workflows, and developing personal projects that strengthen my attention to detail and problem-solving abilities. I am friendly, eager to learn, and motivated to contribute high-quality visual content to creative teams and game projects.
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