Hello! I’m Wayne Eer, a 3D Generalist with 10+ years of experience across film, VFX, and architectural visualization. I enjoy shaping immersive environments, solving technical challenges, and collaborating with artists and directors to bring creative ideas to life. I thrive in cross-disciplinary teams, from concept artists to production crews, and I’m proficient in Unreal Engine, texturing, lighting, and asset pipelines. I’m currently seeking opportunities to expand my skills and contribute to bold, cinematic projects.

Wayne Eer

Hello! I’m Wayne Eer, a 3D Generalist with 10+ years of experience across film, VFX, and architectural visualization. I enjoy shaping immersive environments, solving technical challenges, and collaborating with artists and directors to bring creative ideas to life. I thrive in cross-disciplinary teams, from concept artists to production crews, and I’m proficient in Unreal Engine, texturing, lighting, and asset pipelines. I’m currently seeking opportunities to expand my skills and contribute to bold, cinematic projects.

Available to hire

Hello! I’m Wayne Eer, a 3D Generalist with 10+ years of experience across film, VFX, and architectural visualization. I enjoy shaping immersive environments, solving technical challenges, and collaborating with artists and directors to bring creative ideas to life.

I thrive in cross-disciplinary teams, from concept artists to production crews, and I’m proficient in Unreal Engine, texturing, lighting, and asset pipelines. I’m currently seeking opportunities to expand my skills and contribute to bold, cinematic projects.

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Work Experience

Senior Environment Lighting Artist at Lightspeed Tencent
May 1, 2023 - September 30, 2025
Contributed to high-quality environment art assets for a confidential project inspired by Japanese animation style. Collaborated with concept artists to ensure visual consistency with the Art Director’s creative vision. Created detailed 3D environment assets to enhance storytelling. Developed Unreal Engine tools to improve workflow efficiency and support environment creation processes.
Lead Generalist at G.H.Y Media
June 1, 2021 - November 1, 2021
Led a team of six on an Unreal Engine project to develop innovative interactive content. Managed a team of twelve artists and technicians focused on animation, modeling, lighting, and matchmove for a local TV series. Coordinated workflows to deliver high-quality visuals on schedule. Facilitated team communication and oversaw integration of 3D assets to meet production standards. Guided technical skills development and project output.
CG Generalist at VHQ Singapore
May 1, 2017 - April 1, 2021
Developed textures, models, and lighting for film; rebuilt lost sets and props; contributed CG tasks including modeling, texturing, and lighting to support seamless integration within complex scenes. Contributed high-quality CG elements aligned with creative direction for Netflix titles and other projects. Created matte paintings, matchmove, and textured assets to support scene composition and visual effects.
Architectural Visualizer at Dream Unit Pictures
September 1, 2016 - April 1, 2017
Created photorealistic architectural renders for projects ranging from HDBs to commercial developments, designing and creating spaces from blueprints and design briefs.
Match Mover at Double Negative
November 1, 2012 - June 1, 2015
Contributed to high-profile feature films including Interstellar, Avengers: Age of Ultron, Thor: The Dark World, Fast & Furious 6, The Hunger Games, Jupiter Ascending, Transcendence, and more. Collaborated with creative and technical teams to develop innovative rendering and compositing solutions. Managed multiple sequences simultaneously, maintaining quality under tight deadlines. Documented workflows to support knowledge sharing and project continuity.

Education

Diploma in Digital Media Design (Animation) at Nanyang Polytechnic
January 1, 2012 - January 3, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment