Hi, I’m Wayne Burnham II. I’m a Unity and Unreal developer fueled by indie creativity and tight, satisfying mechanics. Over the past year I’ve built a complete 2D top-down shooter in C# and Unity as part of GameDevHQ training, including a player-controlled plane, enemy waves, multi-level progression, and a boss fight. I’ve also prototyped in Unreal Engine with Blueprints and C++, sculpted landscapes, added Niagara grass effects, and built a procedural dungeon in just three days, proving I thrive on rapid iteration and problem-solving.
I’m actively sharpening my skills every day, with AR/VR exploration on the horizon, and I’m eager to join a team that values creativity, polish, and shipping polished experiences.
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