Hi, I’m Wayne Burnham II. I’m a Unity and Unreal developer fueled by indie creativity and tight, satisfying mechanics. Over the past year I’ve built a complete 2D top-down shooter in C# and Unity as part of GameDevHQ training, including a player-controlled plane, enemy waves, multi-level progression, and a boss fight. I’ve also prototyped in Unreal Engine with Blueprints and C++, sculpted landscapes, added Niagara grass effects, and built a procedural dungeon in just three days, proving I thrive on rapid iteration and problem-solving. I’m actively sharpening my skills every day, with AR/VR exploration on the horizon, and I’m eager to join a team that values creativity, polish, and shipping polished experiences.

Wayne Burnham II

Hi, I’m Wayne Burnham II. I’m a Unity and Unreal developer fueled by indie creativity and tight, satisfying mechanics. Over the past year I’ve built a complete 2D top-down shooter in C# and Unity as part of GameDevHQ training, including a player-controlled plane, enemy waves, multi-level progression, and a boss fight. I’ve also prototyped in Unreal Engine with Blueprints and C++, sculpted landscapes, added Niagara grass effects, and built a procedural dungeon in just three days, proving I thrive on rapid iteration and problem-solving. I’m actively sharpening my skills every day, with AR/VR exploration on the horizon, and I’m eager to join a team that values creativity, polish, and shipping polished experiences.

Available to hire

Hi, I’m Wayne Burnham II. I’m a Unity and Unreal developer fueled by indie creativity and tight, satisfying mechanics. Over the past year I’ve built a complete 2D top-down shooter in C# and Unity as part of GameDevHQ training, including a player-controlled plane, enemy waves, multi-level progression, and a boss fight. I’ve also prototyped in Unreal Engine with Blueprints and C++, sculpted landscapes, added Niagara grass effects, and built a procedural dungeon in just three days, proving I thrive on rapid iteration and problem-solving.

I’m actively sharpening my skills every day, with AR/VR exploration on the horizon, and I’m eager to join a team that values creativity, polish, and shipping polished experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent

Work Experience

Software Engineer at GameDevHQ
January 1, 2024 - Present
Developed and shipped a small 2D top-down shooter game. Level design in both Unreal and Unity.
Data Entry at ThreeStepMarketing
January 1, 2023 - Present
Checked data through Google Excel. Ensured data was accurate. Sorted the data into lists based on accuracy.

Education

Professional Unity Developer Program at GameDevHQ
January 11, 2030 - December 18, 2025
Professional Unity Developer Program at GameDevHQ
January 11, 2030 - February 1, 2026
Program/Certificate at GameDevHQ
January 1, 2024 - February 28, 2026

Qualifications

Professional Unity Developer Program
January 11, 2030 - December 18, 2025
Game Development Certification (GameDevHQ)
January 1, 2024 - February 28, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment