I'm a 3D animator with 5+ years of professional game animation experience across AAA, mobile, and indie projects. I specialize in cinematic animation, mocap cleanup, hand-keyed animation, camera animation, retargeting, and engine implementation. I enjoy collaborating with designers, producers, riggers, audio, and mocap artists to deliver polished character performances and immersive game moments.

William Perez-Valines

I'm a 3D animator with 5+ years of professional game animation experience across AAA, mobile, and indie projects. I specialize in cinematic animation, mocap cleanup, hand-keyed animation, camera animation, retargeting, and engine implementation. I enjoy collaborating with designers, producers, riggers, audio, and mocap artists to deliver polished character performances and immersive game moments.

Available to hire

I’m a 3D animator with 5+ years of professional game animation experience across AAA, mobile, and indie projects.

I specialize in cinematic animation, mocap cleanup, hand-keyed animation, camera animation, retargeting, and engine implementation. I enjoy collaborating with designers, producers, riggers, audio, and mocap artists to deliver polished character performances and immersive game moments.

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Language

English
Advanced

Work Experience

Cinematic Animator at Visual Concepts
July 1, 2025 - February 1, 2026
Contractor contributing as a Cinematic Animator on WWE 2K26, focusing on mocap cleanup, camera animation, facial animation, and retargeting. Collaborated with designers, producers, riggers, audio, and mocap artists to deliver polished character performances and cinematic moments. Reconciled feedback through daily reviews, troubleshooted animation issues, and aligned shots with project style and quality standards for broadcast-style presentation.
3D Animator at NetherRealm Studios
July 1, 2022 - August 1, 2024
Full-time 3D Animator focusing on motion capture cleanup, gameplay animation, cinematic animation, and Unreal Engine implementation. Created and polished in-game character performances for playable NPCs and classes, and retargeted animations across multiple characters to maintain consistency and realism for real-time combat and storytelling sequences.
3D Animator at Artix Entertainment
July 1, 2019 - June 1, 2022
Full-time 3D Animator creating and polishing in-game character animations for playable classes and NPCs. Implemented assets in Unity for real-time use, collaborating with designers, riggers, and audio to deliver polished gameplay visuals and believable character movement.

Education

Master of Science (M.S.) in Interactive Entertainment at Florida Interactive Entertainment Academy
June 1, 2016 - December 1, 2017
Bachelor of Fine Arts (B.F.A.) in Character Animation at University of Central Florida
January 1, 2011 - May 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet