Experienced audio professional with strong creative and technical skills, with extensive work in UE5 native audio (Metasounds) and Wwise. Designed scalable implementation systems and mixing workflows in close collaboration with audio programmers and fast-moving development teams.
Previously delivered audio for interactive games and worked across linear media including trailers and TV. Open to new opportunities with a strong interest in owning creative audio decisions as well as technical implementation.
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Collection of music for games and media from over the years.
Collection of sound design work from over the years. Everything you hear here is made by me, and exists either in engine or in a linear format.
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