Hi, I’m William Struthers, a 3D animator and generalist with 6+ years of experience creating animation, VR, and training media for industrial clients. I specialize in translating complex systems into clear, optimized visuals through strong modeling, texturing, lighting, and real-time production workflows.
I’ve led production of 3D animation and VR training content from storyboarding through pipeline planning, collaborating closely with engineers and educators to make sure the final media is accurate and easy to use. My workflow spans tools like Blender, Maya, 3ds Max, Substance Painter, Unreal Engine (including UE5 blueprints), and sequencing/VFX-friendly post processes so I can deliver polished results and support clients end-to-end.
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