Hi, I’m William Struthers, a 3D animator and generalist with 6+ years of experience creating animation, VR, and training media for industrial clients. I specialize in translating complex systems into clear, optimized visuals through strong modeling, texturing, lighting, and real-time production workflows. I’ve led production of 3D animation and VR training content from storyboarding through pipeline planning, collaborating closely with engineers and educators to make sure the final media is accurate and easy to use. My workflow spans tools like Blender, Maya, 3ds Max, Substance Painter, Unreal Engine (including UE5 blueprints), and sequencing/VFX-friendly post processes so I can deliver polished results and support clients end-to-end.…

William Struthers

Hi, I’m William Struthers, a 3D animator and generalist with 6+ years of experience creating animation, VR, and training media for industrial clients. I specialize in translating complex systems into clear, optimized visuals through strong modeling, texturing, lighting, and real-time production workflows. I’ve led production of 3D animation and VR training content from storyboarding through pipeline planning, collaborating closely with engineers and educators to make sure the final media is accurate and easy to use. My workflow spans tools like Blender, Maya, 3ds Max, Substance Painter, Unreal Engine (including UE5 blueprints), and sequencing/VFX-friendly post processes so I can deliver polished results and support clients end-to-end.…

Available to hire

Hi, I’m William Struthers, a 3D animator and generalist with 6+ years of experience creating animation, VR, and training media for industrial clients. I specialize in translating complex systems into clear, optimized visuals through strong modeling, texturing, lighting, and real-time production workflows.

I’ve led production of 3D animation and VR training content from storyboarding through pipeline planning, collaborating closely with engineers and educators to make sure the final media is accurate and easy to use. My workflow spans tools like Blender, Maya, 3ds Max, Substance Painter, Unreal Engine (including UE5 blueprints), and sequencing/VFX-friendly post processes so I can deliver polished results and support clients end-to-end.

See more

Work Experience

Senior 3D Animator and Generalist at Mining Skills Australia
July 1, 2020 - January 1, 2026
Led production of 3D animation and VR training content for major industrial clients. Directed visual development through storyboarding and pipeline planning, and collaborated with engineers and educators to convert complex systems into visual media. Worked across the full production workflow to produce clear, optimized assets and training visuals, contributing to multiple client-facing deliverables including training videos, animations, and VR-supporting content.

Education

Bachelor of 3D CGI at SAE Institute, Brisbane
January 11, 2030 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Media & Entertainment, Agriculture & Mining, Professional Services