I'm Nick Holbrook, a software engineering leader with 13+ years of experience building and modernizing interactive, real-time experiences across games, XR, and web platforms. I combine hands-on engineering judgment with clear communication to bring structure to complex work, align priorities to delivery, and foster cross-functional collaboration. I focus on modernization, automation, and scalable architecture while driving production-quality outcomes. In my roles, I set technical direction, mentor teams, and champion automation and AI-assisted workflows to accelerate iteration speed and improve documentation quality. I enjoy turning ambitious ideas into executable plans and creating environments where teams can ship reliable software with clarity and momentum.

Nick Holbrook

I'm Nick Holbrook, a software engineering leader with 13+ years of experience building and modernizing interactive, real-time experiences across games, XR, and web platforms. I combine hands-on engineering judgment with clear communication to bring structure to complex work, align priorities to delivery, and foster cross-functional collaboration. I focus on modernization, automation, and scalable architecture while driving production-quality outcomes. In my roles, I set technical direction, mentor teams, and champion automation and AI-assisted workflows to accelerate iteration speed and improve documentation quality. I enjoy turning ambitious ideas into executable plans and creating environments where teams can ship reliable software with clarity and momentum.

Available to hire

I’m Nick Holbrook, a software engineering leader with 13+ years of experience building and modernizing interactive, real-time experiences across games, XR, and web platforms. I combine hands-on engineering judgment with clear communication to bring structure to complex work, align priorities to delivery, and foster cross-functional collaboration. I focus on modernization, automation, and scalable architecture while driving production-quality outcomes.

In my roles, I set technical direction, mentor teams, and champion automation and AI-assisted workflows to accelerate iteration speed and improve documentation quality. I enjoy turning ambitious ideas into executable plans and creating environments where teams can ship reliable software with clarity and momentum.

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Experience Level

Expert
Expert
Intermediate

Work Experience

Founder, CEO, CTO at NanoRes Studios
March 1, 2023 - Present
Lead engineering strategy, technical operations, and delivery planning across multiple software products and internal platforms spanning game systems, automation tooling, and user-facing web products. Set priorities across concurrent initiatives, balancing product goals, technical feasibility, team capacity, and execution risk. Drive architecture decisions, documentation standards, and cross-functional execution visibility across engineering, design, and stakeholders. Champion automation and AI-assisted workflows to reduce manual effort, improve iteration speed, and strengthen documentation quality.
Director of Software Engineering at Misfits Gaming Group
April 1, 2023 - August 1, 2024
Led distributed engineering teams responsible for system support, deployment, and performance across multiple initiatives. Improved operational workflows, reducing defects by 40% and increasing efficiency by 33%. Managed cross-team coordination for releases, technical updates, and issue resolution while improving communication cadence and delivery discipline.
Principal Software Engineer at Groove Jones
March 1, 2025 - October 1, 2025
Supported deployment and troubleshooting of complex VR systems across multi-user environments. Diagnosed hardware, software, and networking issues in real time to stabilize production performance. Coordinated with engineers, designers, and stakeholders to deliver reliable, production-ready solutions.
Principal Unity Engineer at Topgolf
August 1, 2024 - March 1, 2025
Built and supported interactive systems integrating hardware, software, and data. Investigated and resolved performance issues affecting end-user experience. Collaborated across disciplines to implement system improvements and maintain delivery momentum.
Director of Software Engineering at Ascent XR
November 1, 2022 - April 1, 2023
Led development and troubleshooting of XR systems for client environments across multiple projects. Improved system performance and reliability, reducing load times by 50%. Coordinated technical solutions, deployments, and issue remediation with engineers, stakeholders, and client-facing teams.
Director of Unity Development at Flite Golf & Entertainment
April 1, 2020 - February 1, 2023
Led a 20+ person technical team delivering interactive systems and operational technology for player-facing experiences. Oversaw technical planning, deployments, upgrades, and performance improvements across concurrent workstreams. Improved system reliability and user experience, contributing to a 40% increase in customer retention. Improved multiplayer performance by 25% and increased team productivity by 75% through workflow and architecture improvements. Supported delivery roughly 10% under budget through stronger execution discipline and engineering process improvements.
Unity Developer at Another Reality Studio
September 1, 2018 - March 1, 2020
Developed mobile and XR applications and gameplay systems in remote, cross-functional environments. Increased engagement by 60% through gameplay flow and usability improvements. Delivered production-ready applications across multiple platforms.
Game Developer at Blue World Gaming
August 1, 2012 - October 1, 2016
Designed and shipped mobile titles from concept to release as primary gameplay developer. Delivered multiple titles end to end, including titles that exceeded 500,000 downloads. Owned implementation, iteration, and release readiness across the product lifecycle.

Education

Game Development & Systems Design at House of Games Incubator
January 1, 2012 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services