Hi, I'm Jionathan Vernengo — a Narrative Designer (story focused) passionate about worldbuilding, interactive storytelling, and player-driven experiences. Whether I’m crafting a Cyberpunk-inspired Magic-style deck or writing about how video games can teach us to tell better stories, my goal is always the same: to create narratives that feel personal, immersive, and meaningful. I’m currently finalizing a book that helps aspiring writers build stories through the lens of game design — making narrative structure both accessible and fun. While I don’t code in Unity or Unreal, I design narrative systems and lore architectures that fit naturally into gameplay. I believe that strong storytelling mechanics are just as vital as visuals or controls. One day, I hope to work with studios like CD Projekt — but I’m just as excited to collaborate with anyone who believes that stories still matter. Let’s connect and build something that resonates.

Jionathan Vernengo

Hi, I'm Jionathan Vernengo — a Narrative Designer (story focused) passionate about worldbuilding, interactive storytelling, and player-driven experiences. Whether I’m crafting a Cyberpunk-inspired Magic-style deck or writing about how video games can teach us to tell better stories, my goal is always the same: to create narratives that feel personal, immersive, and meaningful. I’m currently finalizing a book that helps aspiring writers build stories through the lens of game design — making narrative structure both accessible and fun. While I don’t code in Unity or Unreal, I design narrative systems and lore architectures that fit naturally into gameplay. I believe that strong storytelling mechanics are just as vital as visuals or controls. One day, I hope to work with studios like CD Projekt — but I’m just as excited to collaborate with anyone who believes that stories still matter. Let’s connect and build something that resonates.

Available to hire

Hi, I’m Jionathan Vernengo — a Narrative Designer (story focused) passionate about worldbuilding, interactive storytelling, and player-driven experiences.

Whether I’m crafting a Cyberpunk-inspired Magic-style deck or writing about how video games can teach us to tell better stories, my goal is always the same: to create narratives that feel personal, immersive, and meaningful.

I’m currently finalizing a book that helps aspiring writers build stories through the lens of game design — making narrative structure both accessible and fun. While I don’t code in Unity or Unreal, I design narrative systems and lore architectures that fit naturally into gameplay. I believe that strong storytelling mechanics are just as vital as visuals or controls.

One day, I hope to work with studios like CD Projekt — but I’m just as excited to collaborate with anyone who believes that stories still matter.

Let’s connect and build something that resonates.

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Language

Italian
Fluent
English
Advanced

Work Experience

Game Writer / Narrative Designer at Bamboo Innovation Studio
September 5, 2023 - March 10, 2024
Crafted immersive environments and developed detailed character backstories that enriched the player experience and deepened engagement with the VR game 'Project A.R.M'.
Narrative Designer / QA at Fiero Studio
March 2, 2024 - July 16, 2025
Reported bugs that appeared while the Engine worked. As the scriptwriter for a tutorial in the Fiero Game Engine, crafted a user-friendly and engaging dialogue to guide users through the basics of game development. The script was designed to be both educational and entertaining, using a conversational tone to make the learning process more enjoyable.
Writer, Video Editor and Voice Over at Videogiochitalia Editorial Board
May 11, 2022 - July 16, 2025
Created insightful and engaging articles specializing in the gaming and technology sectors, catering to enthusiasts and general readers alike.
Writer at Wasd Magazine - Indipendent Editorial Board
January 11, 2022 - July 16, 2025
Creation of articles on gaming backgrounds, technology, and news about tech and gaming sector.

Education

Three-year degree at Padua University
October 7, 2019 - May 11, 2022

Qualifications

Narrative Design for Videogames Certificate
August 10, 2022 - July 1, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Blood Money
    "Blood Money" is a custom-made Commander deck prototype for Magic: The Gathering, inspired by the world of Cyberpunk 2077. Designed as a narrative-driven experience, this set explores the moral decay and ruthless power struggles behind the Militech corporation - where drones fly, loyalties shatter, and betrayal is currency. You’ll find a complete paper prototype: printable cards, tokens, and full creative context on ITCH.IO. (https://www.twine.net/signin While this is not a full custom set, the cards are fully playable and have been designed to stay close to Magic’s official structure and grammar. This project started as a personal tribute, but turned into a creative case study on how to bridge lore and game mechanics. The prototype was developed with professional attention to both worldbuilding and gameplay balance. resume pitchdeck illustrator pdf