Jionathan Vernengo

Available to hire

Hi, I'm Jionathan Vernengo — a Narrative Designer (story focused) passionate about worldbuilding, interactive storytelling, and player-driven experiences.

About

Hi, I’m Jionathan Vernengo — a Narrative Designer (story focused) passionate about worldbuilding, interactive storytelling, and player-driven experiences.

Whether I’m crafting a Cyberpunk-inspired Magic-style deck or writing about how video games can teach us to tell better stories, my goal is always the same: to create narratives that feel personal, immersive, and meaningful.

I’m currently finalizing a book that helps aspiring writers build stories through the lens of game design — making narrative structure both accessible and fun. While I don’t code in Unity or Unreal, I design narrative systems and lore architectures that fit naturally into gameplay. I believe that strong storytelling mechanics are just as vital as visuals or controls.

One day, I hope to work with studios like CD Projekt — but I’m just as excited to collaborate with anyone who believes that stories still matter.

Let’s connect and build something that resonates.

  • Joined July 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Projects · 1

"Blood Money" is a custom-made Commander deck prototype for Magic: The Gathering, inspired by the world of Cyberpunk 2077. Designed as a narrative-driven experience, this set explores the moral decay and ruthless power struggles behind the Militech corporation - where drones fly, loyalties shatter, and betrayal is currency. You’ll find a complete paper prototype: printable cards, tokens, and full creative context on ITCH.IO. (https://www.twine.net/signin While this is not a full custom set, the cards are fully playable and have been designed to stay close to Magic’s official structure and grammar. This project started as a personal tribute, but turned into a creative case study on how to bridge lore and game mechanics. The prototype was developed with professional attention to both worldbuilding and gameplay balance. #resume #pitchdeck #illustrator #pdf

  • Creative Director

Work experience· 4 roles

Narrative Designer / QA · Fiero StudioMar 2024 – Jul 2025 · 1 yr 5 mos

Reported bugs that appeared while the Engine worked. As the scriptwriter for a tutorial in the Fiero Game Engine, crafted a user-friendly and engaging dialogue to guide users through the basics of game development. The script was designed to be both educational and entertaining, using a conversational tone to make the learning process more enjoyable.

Game Writer / Narrative Designer · Bamboo Innovation StudioSep 2023 – Mar 2024 · 7 mos

Crafted immersive environments and developed detailed character backstories that enriched the player experience and deepened engagement with the VR game 'Project A.R.M'.

Writer, Video Editor and Voice Over · Videogiochitalia Editorial BoardMay 2022 – Jul 2025 · 3 yrs 3 mos

Created insightful and engaging articles specializing in the gaming and technology sectors, catering to enthusiasts and general readers alike.

Writer · Wasd Magazine - Indipendent Editorial BoardJan 2022 – Jul 2025 · 3 yrs 7 mos

Education

Three-year degree · Padua University2019 – 2022

Certifications and awards

Narrative Design for Videogames Certificate2022 – 2025

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