I’m Nice, a 3D artist who loves building real-time environments and game-ready assets. My focus spans the full pipeline—from modeling, sculpting, retopology, UVs, and baking to texturing and shader/material setup—so my work integrates cleanly in engines like Unreal Engine. I’ve developed strong skills in Unreal Engine workflows (Blueprints, PCG, and Lumen-based environments) and in creating believable assets with Substance 3D Painter and supporting tools like Maya and ZBrush. Across my studies and internships, I’ve produced everything from modular 3D sets and prop packages to lighting, FX, and diorama/scenes, always aiming for readable gameplay composition, good performance, and polished visuals.

Krummenacher Tom

I’m Nice, a 3D artist who loves building real-time environments and game-ready assets. My focus spans the full pipeline—from modeling, sculpting, retopology, UVs, and baking to texturing and shader/material setup—so my work integrates cleanly in engines like Unreal Engine. I’ve developed strong skills in Unreal Engine workflows (Blueprints, PCG, and Lumen-based environments) and in creating believable assets with Substance 3D Painter and supporting tools like Maya and ZBrush. Across my studies and internships, I’ve produced everything from modular 3D sets and prop packages to lighting, FX, and diorama/scenes, always aiming for readable gameplay composition, good performance, and polished visuals.

Available to hire

I’m Nice, a 3D artist who loves building real-time environments and game-ready assets. My focus spans the full pipeline—from modeling, sculpting, retopology, UVs, and baking to texturing and shader/material setup—so my work integrates cleanly in engines like Unreal Engine.

I’ve developed strong skills in Unreal Engine workflows (Blueprints, PCG, and Lumen-based environments) and in creating believable assets with Substance 3D Painter and supporting tools like Maya and ZBrush. Across my studies and internships, I’ve produced everything from modular 3D sets and prop packages to lighting, FX, and diorama/scenes, always aiming for readable gameplay composition, good performance, and polished visuals.

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Language

French
Fluent
English
Fluent

Work Experience

3D Third Person Jungle Environment Artist (Project work)
January 1, 2026 - January 31, 2026
Worked on a third-person jungle environment during the pre-Columbian era, built entirely from scratch using PCG in Unreal Engine. Modeled foliage, props, and landscapes; created textures and integrated assets into the engine for composition and lighting.
3D Tech Artist at Northern Lights Entertainment
January 1, 2026 - March 1, 2026
Produced low-poly spacecrafts, props, objects, and assets optimized for baking and real-time integration. Worked on compositions including multiple dioramas and solar system scenes, handling lighting, shader work, and FX systems (including Shuriken FX workflows).
3D Technical Artist / 3D Environment Artist at Northern Lights Entertainment
January 1, 2026 - March 1, 2026
Created low-poly spaceships, props, objects, and assets from scratch with optimized topology and baking for Unreal Engine integration. Worked on multiple dioramas and solar systems, including shader/material work and FX integration such as Shuriken FX.
3D Tech Artist at OZWE Games
January 1, 2025 - March 1, 2025
Created low-poly cartoon space props, objects, and assets from scratch and from concept art. Built game-ready UVs and textures, then integrated assets into Unity projects for in-game scenes and dioramas.
3D Technical Artist at OZWE Games
January 1, 2025 - March 1, 2025
Created low-poly cartoon props, objects, and assets from scratch and from concept art, including UV unwrapping, texturing, and engine integration for use in in-game scenes and dioramas.
3D Artist (Freelance) at Freelance
January 1, 2018 - Present
Freelance 3D art work including modeling, texturing, and integration support. Also created traditional graphic projects and participated in events as an exhibitor to sell handmade works such as paintings, sculptures, drawings, and customizations.

Education

Bachelor in Game Art at ISART Digital
January 1, 2023 - January 1, 2026
at Lycée Louis Pasteur
January 1, 2018 - January 1, 2020
Bachelor in Game Art at ISART Digital
January 1, 2023 - January 1, 2026
2nd Year Studies at ISART Digital
January 1, 2025 - December 31, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Education, Software & Internet