I’m Nice, a 3D artist who loves building real-time environments and game-ready assets. My focus spans the full pipeline—from modeling, sculpting, retopology, UVs, and baking to texturing and shader/material setup—so my work integrates cleanly in engines like Unreal Engine.
I’ve developed strong skills in Unreal Engine workflows (Blueprints, PCG, and Lumen-based environments) and in creating believable assets with Substance 3D Painter and supporting tools like Maya and ZBrush. Across my studies and internships, I’ve produced everything from modular 3D sets and prop packages to lighting, FX, and diorama/scenes, always aiming for readable gameplay composition, good performance, and polished visuals.
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