Twine

Stylized Anime Game-Ready Character

Keys Lee
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  • Project creator

This project is a high-fidelity stylised anime character recreation developed from visual reference materials.

The focus was to accurately translate the character’s facial proportions, hairstyle, costume layers, silhouette, and colour relationships into a polished real-time 3D model. I studied toon-style rendering techniques to retain the clean anime appearance while preserving form definition, material separation, and readable lighting.

The character was rigged with a game-engine-compatible skeletal setup and prepared for real-time use. I created a full directional movement set, including forward, backward, left, and right locomotion, to evaluate animation quality, body weight, silhouette, and cloth behaviour during gameplay-style movement. The layered skirt panels, ribbons, hair, and accessories were also tested for secondary motion.

My responsibilities included:
• High-fidelity character modelling and proportion matching
• Anime-style facial modelling and hair construction
• Layered outfit, accessories, and material creation
• Toon / cel-shading research and rendering setup
• Game-engine-compatible character rigging
• Full directional locomotion animation
• Cloth motion and secondary movement study
• Final lighting, rendering, and portfolio presentation

This project demonstrates my ability to create stylised character assets that are visually faithful to reference material while remaining suitable for real-time engines, animation, and game-focused workflows.

#3DCharacter #AnimeStyle #CharacterModelling #ToonShading #CelShading #CharacterRigging #LocomotionAnimation #GameReady #Blender #Unity