I'm a 3D Artist for Product Visualisation, Floor Plan Rendering & Game Character Animation. Melbourne-based 3D Artist and Animator specialising in commercial 3D visualisation, game-ready assets, character modelling, rigging, and animation. I have created commercial-grade 3D floor plan renderings for Fantasy Caravan, producing clean visual assets for caravan layouts, brochures, websites, and marketing materials. My workflow includes Blender, Maya, Substance Painter, Unity, Unreal Engine, Adobe Photoshop, Premiere Pro, and AI-assisted audio/voice production. I can help clients turn photos, sketches, CAD references, floor plans, or concept art into polished 3D models, animations, renders, and real-time assets. My strengths are accurate modelling, clean visual presentation, character production, and practical communication throughout the project.

Keys Lee

PRO

I'm a 3D Artist for Product Visualisation, Floor Plan Rendering & Game Character Animation. Melbourne-based 3D Artist and Animator specialising in commercial 3D visualisation, game-ready assets, character modelling, rigging, and animation. I have created commercial-grade 3D floor plan renderings for Fantasy Caravan, producing clean visual assets for caravan layouts, brochures, websites, and marketing materials. My workflow includes Blender, Maya, Substance Painter, Unity, Unreal Engine, Adobe Photoshop, Premiere Pro, and AI-assisted audio/voice production. I can help clients turn photos, sketches, CAD references, floor plans, or concept art into polished 3D models, animations, renders, and real-time assets. My strengths are accurate modelling, clean visual presentation, character production, and practical communication throughout the project.

Available to hire

I’m a 3D Artist for Product Visualisation, Floor Plan Rendering & Game Character Animation.

Melbourne-based 3D Artist and Animator specialising in commercial 3D visualisation, game-ready assets, character modelling, rigging, and animation.

I have created commercial-grade 3D floor plan renderings for Fantasy Caravan, producing clean visual assets for caravan layouts, brochures, websites, and marketing materials. My workflow includes Blender, Maya, Substance Painter, Unity, Unreal Engine, Adobe Photoshop, Premiere Pro, and AI-assisted audio/voice production.

I can help clients turn photos, sketches, CAD references, floor plans, or concept art into polished 3D models, animations, renders, and real-time assets. My strengths are accurate modelling, clean visual presentation, character production, and practical communication throughout the project.

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Language

English
Fluent
Chinese
Fluent

Work Experience

3D visual designer at Fantasy Caravan
August 6, 2025 - June 2, 2026
As a 3D floor plan renderer
3D Character Designer at Mangotech Group
August 1, 2024 - January 31, 2025
As a character modeler, creating new characters for the game project.
3D Environment visual designer part-time at Rhodes bakery of honey biscuit
April 13, 2022 - Present
Participated as a 3D furniture landscape designer in creating the event PV

Education

Master of Immersive Media Technology at University of Adelaide
June 8, 2022 - January 12, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    Commercial Caravan Floor Plan Rendering — Pet-Friendly Interior Layout
    This project is a commercial 3D floor plan visualisation created for a towable caravan interior layout. The goal was to transform the caravan’s floor plan, product references, and interior design direction into a clear, visually appealing top-down render suitable for brochures, websites, product listings, and customer-facing marketing materials. I created the interior layout, cabinetry, furniture placement, materials, lighting, and final render presentation. Particular attention was given to space efficiency, readability of the floor plan, and lifestyle details that help customers understand how the caravan can be used in practice. This model includes a pet-friendly interior area with a compact dog sleeping space, feeding station, storage, and play accessories, demonstrating how functional details can be integrated into a limited caravan footprint. My responsibilities included: • 3D interior modelling and layout visualisation • Caravan furniture and cabinetry modelling • Material, texture, and lighting setup • Pet-friendly space design and prop placement • Top-down floor plan rendering • Detail renders for product presentation and marketing use Tools: Blender, Photoshop 3DVisualisation CaravanDesign FloorPlanRendering InteriorRendering ProductVisualisation RVLayout Blender CommercialRendering
    PBR Weapon Prop for Animation & Game Use
    Breath of Kings is a fully self-produced 3D weapon asset created for both PV production and real-time game implementation. The project includes a high-detail hero version for animation, cinematic shots, and close-up rendering, as well as an optimised game-ready version designed for export into game engines. The weapon was developed through a complete PBR workflow, including modelling, UV unwrapping, baking, texture creation, material setup, lighting, and final presentation. Asset versions: • High-detail version — approximately 30K polygons, intended for PV animation and cinematic rendering • Game-ready version — approximately 5K polygons, intended for real-time use in game engines • PBR texture workflow with albedo, normal, roughness, and material maps This project demonstrates my ability to create commercially suitable weapon props that retain visual detail for cinematic use while remaining optimised for real-time production pipelines. All modelling, optimisation, UV work, baking, texturing, material setup, and rendering were completed independently by myself. WeaponDesign 3DWeapon GameReady PBR HardSurfaceModelling GameAsset CinematicAsset PropArt Blender Unity UnrealEngine
    Stylized Anime Game-Ready Character for Unity
    This project is a stylized anime-style game-ready 3D character created by me, including character modelling, facial stylisation, costume production, texturing, cel-shaded rendering, rigging, and Unity integration. The character was designed for real-time use and presented in a Unity demo featuring basic character control and movement animation. The project demonstrates my ability to create appealing Japanese-anime-inspired characters while maintaining a practical game-ready workflow. Scope: Stylized 3D character modelling Anime-style face and hair design Outfit modelling and material setup Cel-shaded / toon-style rendering Character rigging Unity demo integration Basic movement / control presentation Software: Blender, Unity, Photoshop 3DCharacter AnimeStyle GameReady Unity Rigging CharacterAnimation CelShading Blender
    Seniorious — Stylized Weapon Asset & Elden Ring Mod Integration
    https://www.twine.net/signin This project is a completed stylised weapon asset developed through a full high-poly-to-low-poly production workflow for real-time use and game mod integration. Starting from visual reference, I created the weapon as a high-detail model, developed its materials and hand-painted texture details, then produced an optimised low-poly version with clean topology and baked PBR maps. The final asset was rendered as a polished presentation piece and prepared for in-game use. This project also served as a technical study of the Elden Ring modding pipeline. I researched the required asset preparation and implementation workflow, successfully integrated the weapon into the game, and released it as a playable fan-made mod. My responsibilities included: • High-poly weapon modelling • Low-poly retopology and optimisation • UV unwrapping and texture baking • PBR material and texture creation • Final weapon rendering and presentation • Game-ready asset preparation • Elden Ring mod integration and release This was an independent fan-made technical and artistic project, not affiliated with FromSoftware or Bandai Namco. 3DWeapon WeaponModelling GameAsset HighPoly Retopology PBR TexturePainting GameModding EldenRingMod Blender
    Stylized PV Environment
    Interior Set Design • Concept Artist • Cinematic Rendering designer
    Commercial-grade 3D floor plan design
    This project showcases a series of commercial caravan layout visualisations created for product presentation and brochure use. The work combines detailed top-down 3D interior renders with simplified 2D floor plan diagrams. The 3D renders help customers understand the atmosphere, materials, furniture arrangement, and practical use of each caravan model, while the 2D plans provide a clear and quick overview of key features such as sleeping areas, seating, kitchen facilities, bathrooms, storage, and entry access. Each layout was developed from product dimensions and reference information, then translated into a clean visual format suitable for websites, brochures, catalogues, and sales materials. Multiple caravan variants were produced to communicate different interior configurations in a consistent visual style. My responsibilities included: • 3D modelling and top-view interior layout rendering • Furniture, cabinetry, kitchen, bathroom, and bedding visualisation • Material, lighting, and composition setup • Simplified 2D brochure floor plan design • Layout consistency across multiple caravan models • Final image preparation for commercial product presentation Tools: Blender, Photoshop 3DVisualisation CaravanDesign RVLayout FloorPlanRendering BrochureDesign InteriorRendering ProductVisualisation Blender
    Stylized Anime Game-Ready Character
    This project is a high-fidelity stylised anime character recreation developed from visual reference materials. The focus was to accurately translate the character’s facial proportions, hairstyle, costume layers, silhouette, and colour relationships into a polished real-time 3D model. I studied toon-style rendering techniques to retain the clean anime appearance while preserving form definition, material separation, and readable lighting. The character was rigged with a game-engine-compatible skeletal setup and prepared for real-time use. I created a full directional movement set, including forward, backward, left, and right locomotion, to evaluate animation quality, body weight, silhouette, and cloth behaviour during gameplay-style movement. The layered skirt panels, ribbons, hair, and accessories were also tested for secondary motion. My responsibilities included: • High-fidelity character modelling and proportion matching • Anime-style facial modelling and hair construction • Layered outfit, accessories, and material creation • Toon / cel-shading research and rendering setup • Game-engine-compatible character rigging • Full directional locomotion animation • Cloth motion and secondary movement study • Final lighting, rendering, and portfolio presentation This project demonstrates my ability to create stylised character assets that are visually faithful to reference material while remaining suitable for real-time engines, animation, and game-focused workflows. 3DCharacter AnimeStyle CharacterModelling ToonShading CelShading CharacterRigging LocomotionAnimation GameReady Blender Unity