I am an experienced and versatile 3D artist with a strong background in modeling and texturing both organic and hard surface assets. I also have some experience in animation and rigging, and I am always eager to learn new technologies and improve my skills. I enjoy contributing to projects and working with different programs to create high-quality game-ready models and optimize workflows.
Over the years, I have worked in various roles ranging from 3D design for game development to carpentry and electrical work, which has given me a broad skill set and a flexible approach to problem-solving. I am looking forward to new professional opportunities where I can continue to grow and add value with my expertise.
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